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osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs
2018-11-28 17:20:37 +09:00

24 lines
810 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Replays;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Input.StateChanges;
using osu.Game.Replays;
namespace osu.Game.Rulesets.Taiko.Replays
{
internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler<TaikoReplayFrame>
{
public TaikoFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<TaikoAction> { PressedActions = CurrentFrame.Actions } };
}
}