1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-31 05:32:58 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs

153 lines
5.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Localisation;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerTeamResultsScreen : MultiplayerResultsScreen
{
private readonly SortedDictionary<int, BindableLong> teamScores;
private Container winnerBackground;
private Drawable winnerText;
public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary<int, BindableLong> teamScores)
: base(score, roomId, playlistItem)
{
if (teamScores.Count != 2)
throw new NotSupportedException(@"This screen currently only supports 2 teams");
this.teamScores = teamScores;
}
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
const float winner_background_half_height = 250;
VerticalScrollContent.Anchor = VerticalScrollContent.Origin = Anchor.TopCentre;
VerticalScrollContent.Scale = new Vector2(0.9f);
VerticalScrollContent.Y = 75;
var redScore = teamScores.First().Value;
var blueScore = teamScores.Last().Value;
LocalisableString winner;
Colour4 winnerColour;
int comparison = redScore.Value.CompareTo(blueScore.Value);
if (comparison < 0)
{
// team name should eventually be coming from the multiplayer match state.
winner = MultiplayerTeamResultsScreenStrings.TeamWins(@"Blue");
winnerColour = colours.TeamColourBlue;
}
else if (comparison > 0)
{
// team name should eventually be coming from the multiplayer match state.
winner = MultiplayerTeamResultsScreenStrings.TeamWins(@"Red");
winnerColour = colours.TeamColourRed;
}
else
{
winner = MultiplayerTeamResultsScreenStrings.TheTeamsAreTied;
winnerColour = Colour4.White.Opacity(0.5f);
}
AddRangeInternal(new Drawable[]
{
new MatchScoreDisplay
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Team1Score = { BindTarget = redScore },
Team2Score = { BindTarget = blueScore },
},
winnerBackground = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Alpha = 0,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = winner_background_half_height,
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Colour4.Black.Opacity(0), Colour4.Black.Opacity(0.4f))
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = winner_background_half_height,
Anchor = Anchor.Centre,
Origin = Anchor.TopCentre,
Colour = ColourInfo.GradientVertical(Colour4.Black.Opacity(0.4f), Colour4.Black.Opacity(0))
}
}
},
(winnerText = new OsuSpriteText
{
Alpha = 0,
Font = OsuFont.Torus.With(size: 80, weight: FontWeight.Bold),
Text = winner,
Blending = BlendingParameters.Additive
}).WithEffect(new GlowEffect
{
Colour = winnerColour,
}).With(e =>
{
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
})
});
}
protected override void LoadComplete()
{
base.LoadComplete();
using (BeginDelayedSequence(300))
{
const double fade_in_duration = 600;
winnerText.FadeInFromZero(fade_in_duration, Easing.InQuint);
winnerBackground.FadeInFromZero(fade_in_duration, Easing.InQuint);
winnerText
.ScaleTo(10)
.ScaleTo(1, 600, Easing.InQuad)
.Then()
.ScaleTo(1.02f, 1600, Easing.OutQuint)
.FadeOut(5000, Easing.InQuad);
winnerBackground.Delay(2200).FadeOut(2000);
}
}
}
}