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osu-lazer/osu.Game/Screens/OnlinePlay/Components/ReadyButton.cs
2022-03-24 17:15:17 +09:00

47 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract class ReadyButton : TriangleButton, IHasTooltip
{
public new readonly BindableBool Enabled = new BindableBool();
private readonly IBindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>();
[BackgroundDependencyLoader]
private void load(OnlinePlayBeatmapAvailabilityTracker beatmapTracker)
{
availability.BindTo(beatmapTracker.Availability);
availability.BindValueChanged(_ => updateState());
Enabled.BindValueChanged(_ => updateState(), true);
}
private void updateState() =>
base.Enabled.Value = availability.Value.State == DownloadState.LocallyAvailable && Enabled.Value;
public virtual LocalisableString TooltipText
{
get
{
if (Enabled.Value)
return string.Empty;
if (availability.Value.State != DownloadState.LocallyAvailable)
return "Beatmap not downloaded";
return string.Empty;
}
}
}
}