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6b297bc6ed
Add automatic control point tracking to the timing screen
206 lines
7.6 KiB
C#
206 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class TimingScreen : EditorScreenWithTimeline
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{
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[Cached]
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public readonly Bindable<ControlPointGroup> SelectedGroup = new Bindable<ControlPointGroup>();
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public TimingScreen()
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: base(EditorScreenMode.Timing)
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{
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}
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protected override Drawable CreateMainContent() => new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 350),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new ControlPointList(),
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new ControlPointSettings(),
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},
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}
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};
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public class ControlPointList : CompositeDrawable
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{
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private OsuButton deleteButton;
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private ControlPointTable table;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
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[Resolved]
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private EditorClock clock { get; set; }
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; }
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[Resolved]
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private Bindable<ControlPointGroup> selectedGroup { get; set; }
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colours)
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{
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RelativeSizeAxes = Axes.Both;
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const float margins = 10;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colours.Background4,
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RelativeSizeAxes = Axes.Both,
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},
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new Box
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{
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Colour = colours.Background3,
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RelativeSizeAxes = Axes.Y,
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Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins,
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = table = new ControlPointTable(),
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding(margins),
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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{
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Text = "-",
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Size = new Vector2(30, 30),
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Action = delete,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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new RoundedButton
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{
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Text = "+ Add at current time",
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Action = addNew,
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Size = new Vector2(160, 30),
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedGroup.BindValueChanged(selected => { deleteButton.Enabled.Value = selected.NewValue != null; }, true);
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controlPointGroups.BindTo(Beatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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table.ControlGroups = controlPointGroups;
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changeHandler?.SaveState();
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}, true);
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}
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protected override void Update()
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{
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base.Update();
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trackActivePoint();
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}
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/// <summary>
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/// Given the user has selected a control point group, we want to track any group which is
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/// active at the current point in time which matches the type the user has selected.
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///
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/// So if the user is currently looking at a timing point and seeks into the future, a
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/// future timing point would be automatically selected if it is now the new "current" point.
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/// </summary>
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private void trackActivePoint()
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{
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// For simplicity only match on the first type of the active control point.
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var selectedPointType = selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType();
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if (selectedPointType != null)
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{
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// We don't have an efficient way of looking up groups currently, only individual point types.
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// To improve the efficiency of this in the future, we should reconsider the overall structure of ControlPointInfo.
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// Find the next group which has the same type as the selected one.
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var found = Beatmap.ControlPointInfo.Groups
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.Where(g => g.ControlPoints.Any(cp => cp.GetType() == selectedPointType))
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.LastOrDefault(g => g.Time <= clock.CurrentTimeAccurate);
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if (found != null)
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selectedGroup.Value = found;
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}
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}
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private void delete()
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{
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if (selectedGroup.Value == null)
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return;
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Beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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selectedGroup.Value = Beatmap.ControlPointInfo.Groups.FirstOrDefault(g => g.Time >= clock.CurrentTime);
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}
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private void addNew()
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{
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bool isFirstControlPoint = !Beatmap.ControlPointInfo.TimingPoints.Any();
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var group = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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if (isFirstControlPoint)
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group.Add(new TimingControlPoint());
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else
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{
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// Try and create matching types from the currently selected control point.
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var selected = selectedGroup.Value;
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if (selected != null)
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{
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foreach (var controlPoint in selected.ControlPoints)
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{
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group.Add(controlPoint.DeepClone());
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}
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}
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}
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selectedGroup.Value = group;
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}
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}
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}
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}
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