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mirror of https://github.com/ppy/osu.git synced 2024-12-24 12:43:06 +08:00
osu-lazer/osu.Game/Online/Multiplayer
2022-05-26 18:03:41 +09:00
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Countdown Rename countdown Delay -> Duration 2022-03-23 15:21:16 +09:00
MatchTypes/TeamVersus Add room structure for countdown timers 2022-03-18 14:31:57 +09:00
ForceGameplayStartCountdown.cs Rename countdown object 2022-04-28 20:00:38 +09:00
IMultiplayerClient.cs Add LoadAborted() event 2022-04-21 22:40:52 +09:00
IMultiplayerLoungeServer.cs Update signatures in line with no-overload methods (unsupported by signalr) 2021-07-12 15:49:19 +09:00
IMultiplayerRoomServer.cs Rename to AbortGameplay() and handle additional states 2021-12-15 06:40:28 +09:00
IMultiplayerServer.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidPasswordException.cs Add password to room settings and multiplayer lounge interface 2021-07-12 15:49:19 +09:00
InvalidStateChangeException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
InvalidStateException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MatchRoomState.cs Remove outdated comments 2021-11-11 14:02:12 +09:00
MatchServerEvent.cs Add room structure for countdown timers 2022-03-18 14:31:57 +09:00
MatchStartCountdown.cs Add room structure for countdown timers 2022-03-18 14:31:57 +09:00
MatchUserRequest.cs Rename start countdown request 2022-03-18 21:05:19 +09:00
MatchUserState.cs Remove outdated comments 2021-11-11 14:02:12 +09:00
MultiplayerClient.cs Add LoadAborted() event 2022-04-21 22:40:52 +09:00
MultiplayerClientExtensions.cs Handle server shutdown messages in room creation and spectator initialisation 2022-05-26 18:03:41 +09:00
MultiplayerCountdown.cs Rename countdown object 2022-04-28 20:00:38 +09:00
MultiplayerRoom.cs Add room structure for countdown timers 2022-03-18 14:31:57 +09:00
MultiplayerRoomSettings.cs Add ignore rule for new helper property 2022-03-25 15:46:27 +09:00
MultiplayerRoomState.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
MultiplayerRoomUser.cs Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
MultiplayerUserState.cs Add state for when user is ready for gameplay 2022-04-21 22:35:52 +09:00
NotHostException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
NotJoinedRoomException.cs RealtimeMultiplayer -> Multiplayer 2020-12-25 14:10:59 +09:00
OnlineMultiplayerClient.cs Handle server shutdown messages in room creation and spectator initialisation 2022-05-26 18:03:41 +09:00
QueueMode.cs Use full name for round robin 2021-11-19 18:42:34 +09:00