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osu-lazer/osu.Game/Screens/Play/HUD/GameplayLeaderboardScore.cs
2023-06-08 19:44:07 -07:00

429 lines
19 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class GameplayLeaderboardScore : CompositeDrawable, ILeaderboardScore
{
public const float EXTENDED_WIDTH = regular_width + top_player_left_width_extension;
private const float regular_width = 235f;
// a bit hand-wavy, but there's a lot of hard-coded paddings in each of the grid's internals.
private const float compact_width = 77.5f;
private const float top_player_left_width_extension = 20f;
public const float PANEL_HEIGHT = 35f;
public const float SHEAR_WIDTH = PANEL_HEIGHT * panel_shear;
private const float panel_shear = 0.15f;
private const float rank_text_width = 35f;
private const float avatar_size = 25f;
private const double panel_transition_duration = 500;
private const double text_transition_duration = 200;
public Bindable<bool> Expanded = new Bindable<bool>();
private OsuSpriteText positionText = null!, scoreText = null!, accuracyText = null!, comboText = null!, usernameText = null!;
public BindableLong TotalScore { get; } = new BindableLong();
public BindableDouble Accuracy { get; } = new BindableDouble(1);
public BindableInt Combo { get; } = new BindableInt();
public BindableBool HasQuit { get; } = new BindableBool();
public Bindable<long> DisplayOrder { get; } = new Bindable<long>();
private Func<ScoringMode, long>? getDisplayScoreFunction;
public Func<ScoringMode, long> GetDisplayScore
{
set => getDisplayScoreFunction = value;
}
public Color4? BackgroundColour { get; set; }
public Color4? TextColour { get; set; }
private int? scorePosition;
private bool scorePositionIsSet;
public int? ScorePosition
{
get => scorePosition;
set
{
// We always want to run once, as the incoming value may be null and require a visual update to "-".
if (value == scorePosition && scorePositionIsSet)
return;
scorePosition = value;
positionText.Text = scorePosition.HasValue ? $"#{scorePosition.Value.FormatRank()}" : "-";
scorePositionIsSet = true;
updateState();
}
}
public IUser? User { get; }
/// <summary>
/// Whether this score is the local user or a replay player (and should be focused / always visible).
/// </summary>
public readonly bool Tracked;
private Container mainFillContainer = null!;
private Box centralFill = null!;
private Container backgroundPaddingAdjustContainer = null!;
private GridContainer gridContainer = null!;
private Container scoreComponents = null!;
private IBindable<ScoringMode> scoreDisplayMode = null!;
/// <summary>
/// Creates a new <see cref="GameplayLeaderboardScore"/>.
/// </summary>
/// <param name="user">The score's player.</param>
/// <param name="tracked">Whether the player is the local user or a replay player.</param>
public GameplayLeaderboardScore(IUser? user, bool tracked)
{
User = user;
Tracked = tracked;
AutoSizeAxes = Axes.X;
Height = PANEL_HEIGHT;
GetDisplayScore = _ => TotalScore.Value;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuConfigManager osuConfigManager)
{
Container avatarContainer;
InternalChildren = new Drawable[]
{
new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = top_player_left_width_extension },
Children = new Drawable[]
{
backgroundPaddingAdjustContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
mainFillContainer = new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 5f,
Shear = new Vector2(panel_shear, 0f),
Children = new Drawable[]
{
new Box
{
Alpha = 0.5f,
RelativeSizeAxes = Axes.Both,
},
},
},
}
},
gridContainer = new GridContainer
{
RelativeSizeAxes = Axes.Y,
Width = compact_width, // will be updated by expanded state.
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, rank_text_width),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
positionText = new OsuSpriteText
{
Padding = new MarginPadding { Right = SHEAR_WIDTH / 2 },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White,
Font = OsuFont.Torus.With(size: 14, weight: FontWeight.Bold),
Shadow = false,
},
new Container
{
Padding = new MarginPadding { Horizontal = SHEAR_WIDTH / 3 },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Container
{
Masking = true,
CornerRadius = 5f,
Shear = new Vector2(panel_shear, 0f),
RelativeSizeAxes = Axes.Both,
Children = new[]
{
centralFill = new Box
{
Alpha = 0.5f,
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("3399cc"),
},
}
},
new FillFlowContainer
{
Padding = new MarginPadding { Left = SHEAR_WIDTH },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4f, 0f),
Children = new Drawable[]
{
avatarContainer = new CircularContainer
{
Masking = true,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(avatar_size),
Children = new Drawable[]
{
new Box
{
Name = "Placeholder while avatar loads",
Alpha = 0.3f,
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray4,
}
}
},
usernameText = new TruncatingSpriteText
{
RelativeSizeAxes = Axes.X,
Width = 0.6f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Color4.White,
Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold),
Text = User?.Username ?? string.Empty,
Shadow = false,
}
}
},
}
},
scoreComponents = new Container
{
Padding = new MarginPadding { Top = 2f, Right = 17.5f, Bottom = 5f },
AlwaysPresent = true, // required to smoothly animate autosize after hidden early.
Masking = true,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Color4.White,
Children = new Drawable[]
{
scoreText = new OsuSpriteText
{
Spacing = new Vector2(-1f, 0f),
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold, fixedWidth: true),
Shadow = false,
},
accuracyText = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold, fixedWidth: true),
Spacing = new Vector2(-1f, 0f),
Shadow = false,
},
comboText = new OsuSpriteText
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Spacing = new Vector2(-1f, 0f),
Font = OsuFont.Torus.With(size: 12, weight: FontWeight.SemiBold, fixedWidth: true),
Shadow = false,
},
},
}
}
}
}
}
},
};
LoadComponentAsync(new DrawableAvatar(User), avatarContainer.Add);
scoreDisplayMode = osuConfigManager.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
scoreDisplayMode.BindValueChanged(_ => updateScore());
TotalScore.BindValueChanged(_ => updateScore(), true);
Accuracy.BindValueChanged(v =>
{
accuracyText.Text = v.NewValue.FormatAccuracy();
updateDetailsWidth();
}, true);
Combo.BindValueChanged(v =>
{
comboText.Text = $"{v.NewValue}x";
updateDetailsWidth();
}, true);
HasQuit.BindValueChanged(_ => updateState());
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
Expanded.BindValueChanged(changeExpandedState, true);
FinishTransforms(true);
}
private void updateScore() => scoreText.Text = (getDisplayScoreFunction?.Invoke(scoreDisplayMode.Value) ?? TotalScore.Value).ToString("N0");
private void changeExpandedState(ValueChangedEvent<bool> expanded)
{
if (expanded.NewValue)
{
gridContainer.ResizeWidthTo(regular_width, panel_transition_duration, Easing.OutQuint);
scoreComponents.FadeIn(panel_transition_duration, Easing.OutQuint);
usernameText.FadeIn(panel_transition_duration, Easing.OutQuint);
}
else
{
gridContainer.ResizeWidthTo(compact_width, panel_transition_duration, Easing.OutQuint);
scoreComponents.FadeOut(text_transition_duration, Easing.OutQuint);
usernameText.FadeOut(text_transition_duration, Easing.OutQuint);
}
updateDetailsWidth();
}
private float? scoreComponentsTargetWidth;
private void updateDetailsWidth()
{
const float score_components_min_width = 88f;
float newWidth = Expanded.Value
? Math.Max(score_components_min_width, comboText.DrawWidth + accuracyText.DrawWidth + 25)
: 0;
if (scoreComponentsTargetWidth == newWidth)
return;
scoreComponentsTargetWidth = newWidth;
scoreComponents.ResizeWidthTo(newWidth, panel_transition_duration, Easing.OutQuint);
}
private void updateState()
{
bool widthExtension = false;
if (HasQuit.Value)
{
// we will probably want to display this in a better way once we have a design.
// and also show states other than quit.
panelColour = Color4.Gray;
textColour = Color4.White;
return;
}
if (scorePosition == 1)
{
widthExtension = true;
panelColour = BackgroundColour ?? Color4Extensions.FromHex("7fcc33");
textColour = TextColour ?? Color4.White;
}
else if (Tracked)
{
widthExtension = true;
panelColour = BackgroundColour ?? Color4Extensions.FromHex("ffd966");
textColour = TextColour ?? Color4Extensions.FromHex("2e576b");
}
else
{
panelColour = BackgroundColour ?? Color4Extensions.FromHex("3399cc");
textColour = TextColour ?? Color4.White;
}
this.TransformTo(nameof(SizeContainerLeftPadding), widthExtension ? -top_player_left_width_extension : 0, panel_transition_duration, Easing.OutElastic);
}
public float SizeContainerLeftPadding
{
get => backgroundPaddingAdjustContainer.Padding.Left;
set => backgroundPaddingAdjustContainer.Padding = new MarginPadding { Left = value };
}
private Color4 panelColour
{
set
{
mainFillContainer.FadeColour(value, panel_transition_duration, Easing.OutQuint);
centralFill.FadeColour(value, panel_transition_duration, Easing.OutQuint);
}
}
private Color4 textColour
{
set
{
scoreText.FadeColour(value, text_transition_duration, Easing.OutQuint);
accuracyText.FadeColour(value, text_transition_duration, Easing.OutQuint);
comboText.FadeColour(value, text_transition_duration, Easing.OutQuint);
usernameText.FadeColour(value, text_transition_duration, Easing.OutQuint);
positionText.FadeColour(value, text_transition_duration, Easing.OutQuint);
}
}
}
}