mirror of
https://github.com/ppy/osu.git
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491 lines
17 KiB
C#
491 lines
17 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public partial class TimelineHitObjectBlueprint : SelectionBlueprint<HitObject>
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{
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private const float circle_size = 38;
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private Container? repeatsContainer;
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public Action<DragEvent?>? OnDragHandled = null!;
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[UsedImplicitly]
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private readonly Bindable<double> startTime;
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private Bindable<int>? indexInCurrentComboBindable;
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private Bindable<int>? comboIndexBindable;
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private Bindable<int>? comboIndexWithOffsetsBindable;
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private Bindable<Color4> displayColourBindable = null!;
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private readonly ExtendableCircle circle;
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private readonly Border border;
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private readonly Container colouredComponents;
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private readonly OsuSpriteText comboIndexText;
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private readonly SamplePointPiece samplePointPiece;
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private readonly DifficultyPointPiece? difficultyPointPiece;
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public TimelineHitObjectBlueprint(HitObject item)
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: base(item)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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startTime = item.StartTimeBindable.GetBoundCopy();
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startTime.BindValueChanged(time => X = (float)time.NewValue, true);
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = circle_size;
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AddRangeInternal(new Drawable[]
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{
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circle = new ExtendableCircle
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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border = new Border
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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colouredComponents = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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comboIndexText = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Y = -1,
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Font = OsuFont.Default.With(size: circle_size * 0.5f, weight: FontWeight.Regular),
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},
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}
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},
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samplePointPiece = new SamplePointPiece(Item)
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopCentre
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},
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});
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if (item is IHasDuration)
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{
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colouredComponents.Add(new DragArea(item)
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{
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OnDragHandled = e => OnDragHandled?.Invoke(e)
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});
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}
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if (item is IHasSliderVelocity)
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{
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AddInternal(difficultyPointPiece = new DifficultyPointPiece(Item)
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.BottomCentre
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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switch (Item)
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{
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case IHasDisplayColour displayColour:
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displayColourBindable = displayColour.DisplayColour.GetBoundCopy();
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displayColourBindable.BindValueChanged(_ => updateColour(), true);
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break;
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case IHasComboInformation comboInfo:
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indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
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indexInCurrentComboBindable.BindValueChanged(_ =>
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{
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comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
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}, true);
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comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
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comboIndexWithOffsetsBindable = comboInfo.ComboIndexWithOffsetsBindable.GetBoundCopy();
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comboIndexBindable.BindValueChanged(_ => updateColour());
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comboIndexWithOffsetsBindable.BindValueChanged(_ => updateColour(), true);
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skin.SourceChanged += updateColour;
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break;
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}
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}
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protected override void OnSelected()
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{
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// base logic hides selected blueprints when not selected, but timeline doesn't do that.
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updateColour();
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}
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protected override void OnDeselected()
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{
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// base logic hides selected blueprints when not selected, but timeline doesn't do that.
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updateColour();
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}
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private void updateColour()
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{
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Color4 colour;
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switch (Item)
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{
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case IHasDisplayColour displayColour:
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colour = displayColour.DisplayColour.Value;
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break;
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case IHasComboInformation combo:
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colour = combo.GetComboColour(skin);
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break;
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default:
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colour = colourProvider.Highlight1;
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break;
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}
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if (IsSelected)
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border.Show();
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else
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border.Hide();
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if (Item is IHasDuration duration && duration.Duration > 0)
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circle.Colour = ColourInfo.GradientHorizontal(colour, colour.Lighten(0.4f));
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else
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circle.Colour = colour;
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var averageColour = Interpolation.ValueAt(0.5, circle.Colour.TopLeft, circle.Colour.TopRight, 0, 1);
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colouredComponents.Colour = OsuColour.ForegroundTextColourFor(averageColour);
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}
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protected override void Update()
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{
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base.Update();
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// no bindable so we perform this every update
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float duration = (float)(Item.GetEndTime() - Item.StartTime);
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if (Width != duration)
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{
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Width = duration;
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// kind of haphazard but yeah, no bindables.
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if (Item is IHasRepeats repeats)
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updateRepeats(repeats);
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}
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}
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private void updateRepeats(IHasRepeats repeats)
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{
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repeatsContainer?.Expire();
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colouredComponents.Add(repeatsContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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});
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for (int i = 0; i < repeats.RepeatCount; i++)
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{
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repeatsContainer.Add(new Tick
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{
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X = (float)(i + 1) / (repeats.RepeatCount + 1)
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});
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}
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}
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protected override bool ShouldBeConsideredForInput(Drawable child) => true;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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circle.ReceivePositionalInputAt(screenSpacePos);
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public override Quad SelectionQuad => circle.ScreenSpaceDrawQuad;
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public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds)
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{
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// Since children are exceeding the component size, we need to use a custom quad to compute whether it should be masked away.
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// If the component isn't considered masked away by itself, there's no need to apply custom logic.
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if (!base.ComputeIsMaskedAway(maskingBounds))
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return false;
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// If the component is considered masked away, we'll use children to create an extended quad that encapsulates all parts of this blueprint
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// to ensure it doesn't pop in and out of existence abruptly when scrolling the timeline.
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var rect = RectangleF.Union(ScreenSpaceDrawQuad.AABBFloat, circle.ScreenSpaceDrawQuad.AABBFloat);
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rect = RectangleF.Union(rect, samplePointPiece.ScreenSpaceDrawQuad.AABBFloat);
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if (difficultyPointPiece != null)
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rect = RectangleF.Union(rect, difficultyPointPiece.ScreenSpaceDrawQuad.AABBFloat);
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return !Precision.AlmostIntersects(maskingBounds, rect);
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}
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private partial class Tick : Circle
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{
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public Tick()
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{
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Size = new Vector2(circle_size / 4);
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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}
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}
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public partial class DragArea : Circle
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{
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private readonly HitObject? hitObject;
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[Resolved]
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private EditorBeatmap beatmap { get; set; } = null!;
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[Resolved]
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private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
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[Resolved]
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private Timeline timeline { get; set; } = null!;
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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private ScheduledDelegate? dragOperation;
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public Action<DragEvent?>? OnDragHandled;
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public override bool HandlePositionalInput => hitObject != null;
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public DragArea(HitObject? hitObject)
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{
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this.hitObject = hitObject;
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CornerRadius = circle_size / 2;
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Masking = true;
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Size = new Vector2(circle_size, 1);
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Anchor = Anchor.CentreRight;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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FinishTransforms();
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private bool hasMouseDown;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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hasMouseDown = true;
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updateState();
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return true;
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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hasMouseDown = false;
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updateState();
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base.OnMouseUp(e);
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}
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private void updateState()
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{
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float scale = 0.5f;
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if (hasMouseDown)
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scale = 0.6f;
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else if (IsHovered)
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scale = 0.7f;
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this.ScaleTo(scale, 200, Easing.OutQuint);
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this.FadeTo(IsHovered || hasMouseDown ? 1f : 0.9f, 200, Easing.OutQuint);
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}
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protected override bool OnDragStart(DragStartEvent e)
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{
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changeHandler?.BeginChange();
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return true;
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}
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protected override void OnDrag(DragEvent e)
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{
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base.OnDrag(e);
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// schedule is temporary to ensure we don't process multiple times on a single update frame. we need to find a better method of doing this.
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// without it, a hitobject's endtime may not always be in a valid state (ie. sliders, which needs to recompute their path).
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dragOperation?.Cancel();
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dragOperation = Scheduler.Add(() =>
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{
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OnDragHandled?.Invoke(e);
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if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time)
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{
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switch (hitObject)
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{
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case IHasRepeats repeatHitObject:
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double proposedDuration = time - hitObject.StartTime;
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if (e.CurrentState.Keyboard.ShiftPressed && hitObject is IHasSliderVelocity hasSliderVelocity)
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{
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double newVelocity = hasSliderVelocity.SliderVelocity * (repeatHitObject.Duration / proposedDuration);
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if (Precision.AlmostEquals(newVelocity, hasSliderVelocity.SliderVelocity))
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return;
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hasSliderVelocity.SliderVelocity = newVelocity;
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beatmap.Update(hitObject);
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}
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else
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{
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// find the number of repeats which can fit in the requested time.
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double lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
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int proposedCount = Math.Max(0, (int)Math.Round(proposedDuration / lengthOfOneRepeat) - 1);
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if (proposedCount == repeatHitObject.RepeatCount || lengthOfOneRepeat == 0)
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return;
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repeatHitObject.RepeatCount = proposedCount;
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beatmap.Update(hitObject);
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}
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break;
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case IHasDuration endTimeHitObject:
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double snappedTime = Math.Max(hitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(hitObject.StartTime), beatSnapProvider.SnapTime(time));
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if (endTimeHitObject.EndTime == snappedTime)
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return;
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endTimeHitObject.Duration = snappedTime - hitObject.StartTime;
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beatmap.Update(hitObject);
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break;
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}
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}
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});
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}
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protected override void OnDragEnd(DragEndEvent e)
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{
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base.OnDragEnd(e);
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dragOperation?.Cancel();
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dragOperation = null;
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changeHandler?.EndChange();
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OnDragHandled?.Invoke(null);
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}
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}
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public partial class Border : ExtendableCircle
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Content.Child.Alpha = 0;
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Content.Child.AlwaysPresent = true;
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Content.BorderColour = colours.Yellow;
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Content.EdgeEffect = new EdgeEffectParameters();
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}
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}
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/// <summary>
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/// A circle with externalised end caps so it can take up the full width of a relative width area.
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/// </summary>
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public partial class ExtendableCircle : CompositeDrawable
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{
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protected readonly Circle Content;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos);
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public override Quad ScreenSpaceDrawQuad => Content.ScreenSpaceDrawQuad;
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public ExtendableCircle()
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{
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Padding = new MarginPadding { Horizontal = -circle_size / 2f };
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InternalChild = Content = new Circle
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{
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BorderColour = OsuColour.Gray(0.75f),
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BorderThickness = 4,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Colour = Color4.Black.Opacity(0.4f)
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}
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};
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}
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}
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}
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}
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