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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapRecommendations.cs
T
Bartłomiej Dach f4bf2ae7a5 Fix SHOCKING test
What the actual heck is that magic number stupidity.

I'm not looking into why the test falls over so badly that it apparently
dies on some main menu logic just because assertions fail, because the
main menu logic is for hold-to-song-select-v2 and is thus temporary.
2025-06-13 10:34:14 +02:00

287 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osu.Game.Utils;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneBeatmapRecommendations : OsuGameTestScene
{
[SetUpSteps]
public override void SetUpSteps()
{
AddStep("populate ruleset statistics", () =>
{
((DummyAPIAccess)API).HandleRequest = r =>
{
switch (r)
{
case GetUserRequest userRequest:
userRequest.TriggerSuccess(new APIUser
{
Id = 99,
Statistics = new UserStatistics
{
PP = getNecessaryPP(userRequest.Ruleset?.OnlineID ?? 0)
}
});
return true;
default:
return false;
}
};
});
decimal getNecessaryPP(int? rulesetID)
{
switch (rulesetID)
{
case 0:
return 337; // recommended star rating of 2
case 1:
return 973; // SR 3
case 2:
return 1906; // SR 4
case 3:
return 3330; // SR 5
default:
return 0;
}
}
base.SetUpSteps();
}
[Test]
[FlakyTest]
public void TestPresentedBeatmapIsRecommended()
{
List<BeatmapSetInfo> beatmapSets = null;
const int import_count = 5;
AddStep("import 5 maps", () =>
{
beatmapSets = new List<BeatmapSetInfo>();
for (int i = 0; i < import_count; ++i)
{
beatmapSets.Add(importBeatmapSet(Enumerable.Repeat(new OsuRuleset().RulesetInfo, 5)));
}
});
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(beatmapSets));
presentAndConfirm(() => beatmapSets[3], 2);
}
[Test]
[FlakyTest]
public void TestCurrentRulesetIsRecommended()
{
BeatmapSetInfo catchSet = null, mixedSet = null;
AddStep("create catch beatmapset", () => catchSet = importBeatmapSet(new[] { new CatchRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { catchSet, mixedSet }));
// Switch to catch
presentAndConfirm(() => catchSet, 1);
AddAssert("game-wide ruleset changed", () => Game.Ruleset.Value.Equals(catchSet.Beatmaps.First().Ruleset));
// Present mixed difficulty set, expect current ruleset to be selected
presentAndConfirm(() => mixedSet, 2);
}
[Test]
public void TestBestRulesetIsRecommended()
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new ManiaRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mixed difficulty set, expect ruleset with highest star difficulty
presentAndConfirm(() => mixedSet, 3);
}
[Test]
[FlakyTest]
public void TestSecondBestRulesetIsRecommended()
{
BeatmapSetInfo osuSet = null, mixedSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mixed beatmapset", () => mixedSet = importBeatmapSet(new[] { new TaikoRuleset().RulesetInfo, new CatchRuleset().RulesetInfo, new TaikoRuleset().RulesetInfo }));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, mixedSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mixed difficulty set, expect ruleset with second highest star difficulty
presentAndConfirm(() => mixedSet, 2);
}
[Test]
[FlakyTest]
public void TestCorrectStarRatingIsUsed()
{
BeatmapSetInfo osuSet = null, maniaSet = null;
AddStep("create osu! beatmapset", () => osuSet = importBeatmapSet(new[] { new OsuRuleset().RulesetInfo }));
AddStep("create mania beatmapset", () => maniaSet = importBeatmapSet(Enumerable.Repeat(new ManiaRuleset().RulesetInfo, 10)));
AddAssert("all sets imported", () => ensureAllBeatmapSetsImported(new[] { osuSet, maniaSet }));
// Make sure we are on standard ruleset
presentAndConfirm(() => osuSet, 1);
// Present mania set, expect the difficulty that matches recommended mania star rating
presentAndConfirm(() => maniaSet, 5);
}
[Test]
[FlakyTest]
public void TestBeatmapListingFilter()
{
AddStep("set playmode to taiko", () => ((DummyAPIAccess)API).LocalUser.Value.PlayMode = "taiko");
AddStep("open beatmap listing", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressKey(Key.B);
InputManager.ReleaseKey(Key.B);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("wait for load", () => Game.ChildrenOfType<BeatmapListingOverlay>().SingleOrDefault()?.IsLoaded, () => Is.True);
checkRecommendedDifficulty(3);
AddStep("change mode filter to osu!", () => Game.ChildrenOfType<BeatmapSearchRulesetFilterRow>().Single().ChildrenOfType<FilterTabItem<RulesetInfo>>().ElementAt(1).TriggerClick());
checkRecommendedDifficulty(2);
AddStep("change mode filter to osu!taiko", () => Game.ChildrenOfType<BeatmapSearchRulesetFilterRow>().Single().ChildrenOfType<FilterTabItem<RulesetInfo>>().ElementAt(2).TriggerClick());
checkRecommendedDifficulty(3);
AddStep("change mode filter to osu!catch", () => Game.ChildrenOfType<BeatmapSearchRulesetFilterRow>().Single().ChildrenOfType<FilterTabItem<RulesetInfo>>().ElementAt(3).TriggerClick());
checkRecommendedDifficulty(4);
AddStep("change mode filter to osu!mania", () => Game.ChildrenOfType<BeatmapSearchRulesetFilterRow>().Single().ChildrenOfType<FilterTabItem<RulesetInfo>>().ElementAt(4).TriggerClick());
checkRecommendedDifficulty(5);
void checkRecommendedDifficulty(double starRating)
=> AddAssert($"recommended difficulty is {starRating}",
() => Game.ChildrenOfType<BeatmapSearchGeneralFilterRow>().Single().ChildrenOfType<OsuSpriteText>().ElementAt(1).Text.ToString(),
() => Is.EqualTo($"Recommended difficulty ({starRating.FormatStarRating()})"));
}
private BeatmapSetInfo importBeatmapSet(IEnumerable<RulesetInfo> difficultyRulesets)
{
var rulesets = difficultyRulesets.ToArray();
var beatmapSet = TestResources.CreateTestBeatmapSetInfo(rulesets.Length, rulesets);
var importedBeatmapSet = Game.BeatmapManager.Import(beatmapSet);
Debug.Assert(importedBeatmapSet != null);
importedBeatmapSet.PerformWrite(s =>
{
for (int i = 0; i < rulesets.Length; i++)
{
var beatmap = s.Beatmaps[i];
beatmap.StarRating = i + 1;
beatmap.DifficultyName = $"SR{i + 1}";
}
});
return importedBeatmapSet.Value;
}
private bool ensureAllBeatmapSetsImported(IEnumerable<BeatmapSetInfo> beatmapSets) => beatmapSets.All(set => set != null);
private void presentAndConfirm(Func<BeatmapSetInfo> getImport, int expectedDiff)
{
AddStep("present beatmap", () => Game.PresentBeatmap(getImport()));
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
AddUntilStep("recommended beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID, () => Is.EqualTo(getImport().Beatmaps[expectedDiff - 1].OnlineID));
}
protected override TestOsuGame CreateTestGame() => new NoBeatmapUpdateGame(LocalStorage, API);
private partial class NoBeatmapUpdateGame : TestOsuGame
{
public NoBeatmapUpdateGame(Storage storage, IAPIProvider api, string[] args = null)
: base(storage, api, args)
{
}
protected override IBeatmapUpdater CreateBeatmapUpdater() => new TestBeatmapUpdater();
private class TestBeatmapUpdater : IBeatmapUpdater
{
public void Queue(Live<BeatmapSetInfo> beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst)
{
}
public void Process(BeatmapSetInfo beatmapSet, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst)
{
}
public void ProcessObjectCounts(BeatmapInfo beatmapInfo, MetadataLookupScope lookupScope = MetadataLookupScope.LocalCacheFirst)
{
}
public void Dispose()
{
}
}
}
}
}