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f6cd5f87ee
As we go forward, migrations are going to likely become more complex, requiring access to more components and also at a point in time where they are ready. In the upcoming case, `DialogOverlay` and `Audio` are important. Access to `Audio` is a killer as migrations were run before the `GameHost` has a chance to initialise it. --------- Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
18 lines
495 B
C#
18 lines
495 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Platform;
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namespace osu.Game.Configuration
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{
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public class DevelopmentOsuConfigManager : OsuConfigManager
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{
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protected override string Filename => base.Filename.Replace(".ini", ".dev.ini");
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public DevelopmentOsuConfigManager(Storage storage)
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: base(storage)
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{
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}
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}
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}
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