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osu-lazer/osu.Game/Input/OsuConfineMouseMode.cs
2022-08-10 00:35:19 +10:00

38 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Input
{
/// <summary>
/// Determines the situations in which the mouse cursor should be confined to the window.
/// Expands upon <see cref="ConfineMouseMode"/> by providing the option to confine during gameplay.
/// </summary>
public enum OsuConfineMouseMode
{
/// <summary>
/// The mouse cursor will be free to move outside the game window.
/// </summary>
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.NeverConfine))]
Never,
/// <summary>
/// The mouse cursor will be locked to the window bounds during gameplay,
/// but may otherwise move freely.
/// </summary>
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.ConfineDuringGameplay))]
DuringGameplay,
/// <summary>
/// The mouse cursor will always be locked to the window bounds while the game has focus.
/// </summary>
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.AlwaysConfine))]
Always
}
}