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7c88a1c6de
`IHasComboColours` was already mutable (via a strange `AddComboColours()` method) and exposing a straight list is easier to work with. `IHasCustomColours` is also similarly externally mutable (in a way which is not easily removable).
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using osu.Framework.IO.Stores;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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public class DefaultLegacySkin : LegacySkin
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{
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public DefaultLegacySkin(IStorageResourceProvider resources)
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: this(Info, resources)
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{
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}
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[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
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public DefaultLegacySkin(SkinInfo skin, IStorageResourceProvider resources)
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: base(skin, new NamespacedResourceStore<byte[]>(resources.Resources, "Skins/Legacy"), resources, string.Empty)
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{
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Configuration.CustomColours["SliderBall"] = new Color4(2, 170, 255, 255);
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Configuration.CustomComboColours = new List<Color4>
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{
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new Color4(255, 192, 0, 255),
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new Color4(0, 202, 0, 255),
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new Color4(18, 124, 255, 255),
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new Color4(242, 24, 57, 255)
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};
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Configuration.LegacyVersion = 2.7m;
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}
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public static SkinInfo Info { get; } = new SkinInfo
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{
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ID = SkinInfo.CLASSIC_SKIN, // this is temporary until database storage is decided upon.
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Name = "osu!classic",
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Creator = "team osu!",
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InstantiationInfo = typeof(DefaultLegacySkin).GetInvariantInstantiationInfo()
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};
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}
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}
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