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65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineControlPointGroup : CompositeDrawable
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{
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public readonly ControlPointGroup Group;
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private readonly IBindableList<ControlPoint> controlPoints = new BindableList<ControlPoint>();
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[Resolved]
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private OsuColour colours { get; set; }
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public TimelineControlPointGroup(ControlPointGroup group)
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{
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Group = group;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Origin = Anchor.TopCentre;
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X = (float)group.Time;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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controlPoints.BindTo(Group.ControlPoints);
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controlPoints.BindCollectionChanged((_, __) =>
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{
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ClearInternal();
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foreach (var point in controlPoints)
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{
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switch (point)
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{
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case DifficultyControlPoint difficultyPoint:
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AddInternal(new DifficultyPointPiece(difficultyPoint) { Depth = -2 });
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break;
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case TimingControlPoint timingPoint:
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AddInternal(new TimingPointPiece(timingPoint));
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break;
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case SampleControlPoint samplePoint:
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AddInternal(new SamplePointPiece(samplePoint) { Depth = -1 });
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break;
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}
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}
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}, true);
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}
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}
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}
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