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78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The tail of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteTail : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
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protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
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public DrawableHoldNoteTail()
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: this(null)
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{
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}
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public DrawableHoldNoteTail(TailNote tailNote)
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: base(tailNote)
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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}
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public void UpdateResult() => base.UpdateResult(true);
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protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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ApplyResult(r =>
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{
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// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
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if (result > HitResult.Meh && (!HoldNote.Head.IsHit || HoldNote.HoldBrokenTime != null))
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result = HitResult.Meh;
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r.Type = result;
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
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public override void OnReleased(ManiaAction action)
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{
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}
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}
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}
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