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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
2018-02-03 23:56:40 -06:00

105 lines
3.7 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
{
private readonly RepeatPoint repeatPoint;
private readonly DrawableSlider drawableSlider;
/// <summary>
/// Whether this repeat point is at the end of the slider's curve.
/// </summary>
private bool isRepeatAtEnd => repeatPoint.RepeatIndex % 2 == 0;
private double animDuration;
public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
: base(repeatPoint)
{
this.repeatPoint = repeatPoint;
this.drawableSlider = drawableSlider;
Size = new Vector2(45 * repeatPoint.Scale);
Blending = BlendingMode.Additive;
Origin = Anchor.Centre;
Children = new Drawable[]
{
new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.fa_chevron_right
}
};
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (repeatPoint.StartTime <= Time.Current)
AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
}
protected override void UpdatePreemptState()
{
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
.ScaleTo(1, animDuration / 2, Easing.Out);
}
protected override void UpdateCurrentState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut();
break;
case ArmedState.Miss:
this.FadeOut(animDuration);
break;
case ArmedState.Hit:
this.FadeOut(animDuration, Easing.OutQuint)
.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
break;
}
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
Position = isRepeatAtEnd ? end : start;
var curve = drawableSlider.Body.CurrentCurve;
if (curve.Count < 3 || curve.All(p => p == Position))
return;
int referenceIndex;
//We are looking for the next point in the curve different than our position
//Since there can be more than one point equal to our position, we iterate until one is found
if (isRepeatAtEnd)
{
referenceIndex = curve.Count - 1;
while (curve[referenceIndex] == Position)
referenceIndex--;
}
else
{
referenceIndex = 0;
while (curve[referenceIndex] == Position)
referenceIndex++;
}
Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[referenceIndex].Y - Position.Y, curve[referenceIndex].X - Position.X));
}
}
}