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258 lines
8.8 KiB
C#
258 lines
8.8 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Tournament.Components;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using SixLabors.Primitives;
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namespace osu.Game.Tournament.Screens.Ladder.Components
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{
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public class DrawableMatchPairing : CompositeDrawable
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{
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public readonly MatchPairing Pairing;
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protected readonly FillFlowContainer<DrawableMatchTeam> Flow;
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private readonly Drawable selectionBox;
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private readonly Drawable currentMatchSelectionBox;
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private Bindable<MatchPairing> globalSelection;
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[Resolved(CanBeNull = true)]
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private LadderEditorInfo editorInfo { get; set; }
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public DrawableMatchPairing(MatchPairing pairing)
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{
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Pairing = pairing;
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AutoSizeAxes = Axes.Both;
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Margin = new MarginPadding(5);
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InternalChildren = new[]
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{
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selectionBox = new Container
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{
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CornerRadius = 5,
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Masking = true,
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Scale = new Vector2(1.05f),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Colour = Color4.YellowGreen,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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currentMatchSelectionBox = new Container
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{
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CornerRadius = 5,
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Masking = true,
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Scale = new Vector2(1.05f),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0,
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Colour = Color4.OrangeRed,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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Flow = new FillFlowContainer<DrawableMatchTeam>
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2)
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}
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};
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pairing.Team1.BindValueChanged(_ => updateTeams());
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pairing.Team2.BindValueChanged(_ => updateTeams());
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pairing.Team1Score.BindValueChanged(_ => updateWinConditions());
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pairing.Team2Score.BindValueChanged(_ => updateWinConditions());
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pairing.Grouping.BindValueChanged(_ => updateWinConditions());
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pairing.Completed.BindValueChanged(_ => updateProgression());
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pairing.Progression.BindValueChanged(_ => updateProgression());
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pairing.LosersProgression.BindValueChanged(_ => updateProgression());
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pairing.Losers.BindValueChanged(_ => updateTeams());
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pairing.Current.BindValueChanged(_ => updateCurrentMatch(), true);
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pairing.Position.BindValueChanged(pos =>
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{
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if (IsDragged) return;
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Position = new Vector2(pos.X, pos.Y);
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}, true);
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updateTeams();
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}
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private void updateCurrentMatch()
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{
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if (Pairing.Current.Value)
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currentMatchSelectionBox.Show();
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else
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currentMatchSelectionBox.Hide();
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}
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private bool selected;
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public bool Selected
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{
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get => selected;
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set
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{
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if (value == selected) return;
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selected = value;
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if (selected)
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{
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selectionBox.Show();
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editorInfo.Selected.Value = Pairing;
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}
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else
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selectionBox.Hide();
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}
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}
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private void updateProgression()
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{
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if (!Pairing.Completed)
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{
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// ensure we clear any of our teams from our progression.
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// this is not pretty logic but should suffice for now.
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if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team1.Value == Pairing.Team1.Value)
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Pairing.Progression.Value.Team1.Value = null;
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if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team2.Value == Pairing.Team2.Value)
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Pairing.Progression.Value.Team2.Value = null;
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if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team1.Value == Pairing.Team1.Value)
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Pairing.LosersProgression.Value.Team1.Value = null;
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if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team2.Value == Pairing.Team2.Value)
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Pairing.LosersProgression.Value.Team2.Value = null;
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}
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else
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{
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transferProgression(Pairing.Progression?.Value, Pairing.Winner);
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transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser);
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}
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}
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private void transferProgression(MatchPairing destination, TournamentTeam team)
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{
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if (destination == null) return;
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bool progressionAbove = destination.ID < Pairing.ID;
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Bindable<TournamentTeam> destinationTeam;
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// check for the case where we have already transferred out value
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if (destination.Team1.Value == team)
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destinationTeam = destination.Team1;
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else if (destination.Team2.Value == team)
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destinationTeam = destination.Team2;
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else
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{
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destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
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if (destinationTeam.Value != null)
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destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
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}
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destinationTeam.Value = team;
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}
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private void updateWinConditions()
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{
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if (Pairing.Grouping.Value == null) return;
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var instaWinAmount = Pairing.Grouping.Value.BestOf / 2;
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Pairing.Completed.Value = Pairing.Grouping.Value.BestOf > 0
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&& (Pairing.Team1Score + Pairing.Team2Score >= Pairing.Grouping.Value.BestOf || Pairing.Team1Score > instaWinAmount || Pairing.Team2Score > instaWinAmount);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateTeams();
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if (editorInfo != null)
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{
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globalSelection = editorInfo.Selected.GetBoundCopy();
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globalSelection.BindValueChanged(s =>
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{
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if (s != Pairing) Selected = false;
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});
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}
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}
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private void updateTeams()
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{
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if (LoadState != LoadState.Loaded)
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return;
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// todo: teams may need to be bindable for transitions at a later point.
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if (Pairing.Team1.Value == null || Pairing.Team2.Value == null)
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Pairing.CancelMatchStart();
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Flow.Children = new[]
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{
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new DrawableMatchTeam(Pairing.Team1, Pairing, Pairing.Losers),
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new DrawableMatchTeam(Pairing.Team2, Pairing, Pairing.Losers)
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};
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SchedulerAfterChildren.Add(() => Scheduler.Add(updateProgression));
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updateWinConditions();
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}
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protected override bool OnMouseDown(MouseDownEvent e) => e.Button == MouseButton.Left && editorInfo != null;
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protected override bool OnDragStart(DragStartEvent e) => editorInfo != null;
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (Selected && editorInfo != null && e.Key == Key.Delete)
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{
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Remove();
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (editorInfo == null)
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return false;
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Selected = true;
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return true;
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}
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protected override bool OnDrag(DragEvent e)
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{
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if (base.OnDrag(e)) return true;
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Selected = true;
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this.MoveToOffset(e.Delta);
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var pos = Position;
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Pairing.Position.Value = new Point((int)pos.X, (int)pos.Y);
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return true;
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}
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public void Remove()
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{
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Selected = false;
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Pairing.Progression.Value = null;
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Pairing.LosersProgression.Value = null;
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Expire();
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}
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}
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}
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