mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 19:32:58 +08:00
ee0c67e114
I completely disagree with this from a UX perspective, but it's come up so often that I figure we should just let users bone themselves.
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using osu.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Localisation;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Localisation;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
|
{
|
|
public class InputSettings : SettingsSubsection
|
|
{
|
|
protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
new SettingsSlider<float, SizeSlider<float>>
|
|
{
|
|
LabelText = SkinSettingsStrings.GameplayCursorSize,
|
|
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
|
KeyboardStep = 0.01f
|
|
},
|
|
new SettingsCheckbox
|
|
{
|
|
LabelText = SkinSettingsStrings.AutoCursorSize,
|
|
Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
|
|
},
|
|
new SettingsCheckbox
|
|
{
|
|
LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
|
|
Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
|
|
},
|
|
};
|
|
|
|
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
|
|
{
|
|
Add(new SettingsCheckbox
|
|
{
|
|
LabelText = GameplaySettingsStrings.DisableWinKey,
|
|
Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|