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48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Scoring
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{
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internal class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
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: base(rulesetContainer)
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{
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}
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protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
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{
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foreach (var obj in beatmap.HitObjects)
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{
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var stream = obj as JuiceStream;
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if (stream != null)
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{
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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foreach (var unused in stream.NestedHitObjects.OfType<CatchHitObject>())
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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continue;
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}
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var fruit = obj as Fruit;
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if (fruit != null)
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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}
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base.SimulateAutoplay(beatmap);
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}
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}
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}
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