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osu-lazer/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs

53 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : HitObjectArea
{
public readonly Container<HitExplosion> Explosions;
private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
: base(hitObjectContainer)
{
AddRangeInternal(new[]
{
hitTarget = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitTarget), _ => new DefaultHitTarget())
{
RelativeSizeAxes = Axes.X,
Depth = 1
},
Explosions = new Container<HitExplosion>
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
}
});
}
protected override void UpdateHitPosition()
{
base.UpdateHitPosition();
if (Direction.Value == ScrollingDirection.Up)
{
hitTarget.Anchor = hitTarget.Origin = Anchor.TopLeft;
Explosions.Padding = new MarginPadding { Top = DefaultNotePiece.NOTE_HEIGHT / 2 };
}
else
{
hitTarget.Anchor = hitTarget.Origin = Anchor.BottomLeft;
Explosions.Padding = new MarginPadding { Bottom = DefaultNotePiece.NOTE_HEIGHT / 2 };
}
}
}
}