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378 lines
19 KiB
C#
378 lines
19 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ExceptionExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osuTK;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
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{
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public class MultiplayerMatchSettingsOverlay : MatchSettingsOverlay
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = Settings = new MatchSettings
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Y,
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SettingsApplied = Hide
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};
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}
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protected class MatchSettings : OnlinePlayComposite
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{
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private const float disabled_alpha = 0.2f;
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public Action SettingsApplied;
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public OsuTextBox NameField, MaxParticipantsField;
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public RoomAvailabilityPicker AvailabilityPicker;
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public GameTypePicker TypePicker;
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public TriangleButton ApplyButton;
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public OsuSpriteText ErrorText;
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private OsuSpriteText typeLabel;
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private LoadingLayer loadingLayer;
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private BeatmapSelectionControl initialBeatmapControl;
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[Resolved]
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private IRoomManager manager { get; set; }
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[Resolved]
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private StatefulMultiplayerClient client { get; set; }
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[Resolved]
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private Bindable<Room> currentRoom { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private Bindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private OngoingOperationTracker ongoingOperationTracker { get; set; }
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private readonly IBindable<bool> operationInProgress = new BindableBool();
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[CanBeNull]
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private IDisposable applyingSettingsOperation;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"28242d"),
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.Distributed),
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new Dimension(GridSizeMode.AutoSize),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new OsuScrollContainer
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{
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Padding = new MarginPadding
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{
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Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING,
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Vertical = 10
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},
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING },
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new SectionContainer
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{
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Padding = new MarginPadding { Right = FIELD_PADDING / 2 },
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Children = new[]
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{
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new Section("Room name")
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{
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Child = NameField = new SettingsTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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},
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},
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new Section("Room visibility")
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{
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Alpha = disabled_alpha,
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Child = AvailabilityPicker = new RoomAvailabilityPicker
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{
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Enabled = { Value = false }
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},
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},
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new Section("Game type")
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{
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Alpha = disabled_alpha,
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(7),
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Children = new Drawable[]
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{
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TypePicker = new GameTypePicker
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{
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RelativeSizeAxes = Axes.X,
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Enabled = { Value = false }
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},
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typeLabel = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 14),
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Colour = colours.Yellow
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},
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},
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},
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},
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},
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},
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new SectionContainer
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Padding = new MarginPadding { Left = FIELD_PADDING / 2 },
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Children = new[]
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{
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new Section("Max participants")
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{
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Alpha = disabled_alpha,
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Child = MaxParticipantsField = new SettingsNumberTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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ReadOnly = true,
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},
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},
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new Section("Password (optional)")
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{
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Alpha = disabled_alpha,
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Child = new SettingsPasswordTextBox
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{
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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ReadOnly = true,
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},
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},
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}
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}
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},
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},
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initialBeatmapControl = new BeatmapSelectionControl
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Width = 0.5f
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}
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}
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}
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},
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},
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},
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new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Y = 2,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"28242d").Darken(0.5f).Opacity(1f),
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Margin = new MarginPadding { Vertical = 20 },
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Padding = new MarginPadding { Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
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Children = new Drawable[]
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{
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ApplyButton = new CreateOrUpdateButton
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Size = new Vector2(230, 55),
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Enabled = { Value = false },
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Action = apply,
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},
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ErrorText = new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Alpha = 0,
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Depth = 1,
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Colour = colours.RedDark
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}
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}
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}
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}
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}
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}
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}
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},
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loadingLayer = new LoadingLayer(true)
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};
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TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
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RoomName.BindValueChanged(name => NameField.Text = name.NewValue, true);
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Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
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Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
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MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
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RoomID.BindValueChanged(roomId => initialBeatmapControl.Alpha = roomId.NewValue == null ? 1 : 0, true);
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operationInProgress.BindTo(ongoingOperationTracker.InProgress);
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operationInProgress.BindValueChanged(v =>
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{
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if (v.NewValue)
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loadingLayer.Show();
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else
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loadingLayer.Hide();
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});
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}
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protected override void Update()
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{
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base.Update();
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ApplyButton.Enabled.Value = Playlist.Count > 0 && NameField.Text.Length > 0 && !operationInProgress.Value;
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}
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private void apply()
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{
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if (!ApplyButton.Enabled.Value)
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return;
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hideError();
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Debug.Assert(applyingSettingsOperation == null);
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applyingSettingsOperation = ongoingOperationTracker.BeginOperation();
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// If the client is already in a room, update via the client.
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// Otherwise, update the room directly in preparation for it to be submitted to the API on match creation.
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if (client.Room != null)
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{
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client.ChangeSettings(name: NameField.Text).ContinueWith(t => Schedule(() =>
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{
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if (t.IsCompletedSuccessfully)
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onSuccess(currentRoom.Value);
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else
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onError(t.Exception?.AsSingular().Message ?? "Error changing settings.");
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}));
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}
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else
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{
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currentRoom.Value.Name.Value = NameField.Text;
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currentRoom.Value.Availability.Value = AvailabilityPicker.Current.Value;
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currentRoom.Value.Type.Value = TypePicker.Current.Value;
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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currentRoom.Value.MaxParticipants.Value = max;
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else
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currentRoom.Value.MaxParticipants.Value = null;
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manager?.CreateRoom(currentRoom.Value, onSuccess, onError);
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}
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}
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private void hideError() => ErrorText.FadeOut(50);
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private void onSuccess(Room room)
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{
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Debug.Assert(applyingSettingsOperation != null);
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SettingsApplied?.Invoke();
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applyingSettingsOperation.Dispose();
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applyingSettingsOperation = null;
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}
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private void onError(string text)
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{
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Debug.Assert(applyingSettingsOperation != null);
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ErrorText.Text = text;
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ErrorText.FadeIn(50);
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applyingSettingsOperation.Dispose();
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applyingSettingsOperation = null;
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}
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}
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public class CreateOrUpdateButton : TriangleButton
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{
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[Resolved(typeof(Room), nameof(Room.RoomID))]
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private Bindable<int?> roomId { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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roomId.BindValueChanged(id => Text = id.NewValue == null ? "Create" : "Update", true);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.Yellow;
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Triangles.ColourLight = colours.YellowLight;
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Triangles.ColourDark = colours.YellowDark;
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}
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}
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}
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}
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