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osu-lazer/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
Bartłomiej Dach a3b8493751
Remove rounding of slider velocity multiplier on juice streams
Compare: https://github.com/ppy/osu/pull/26616

This came up elsewhere, namely in
https://github.com/ppy/osu/pull/28277#issuecomment-2133505958.

As it turns out, at least one beatmap among those whose scores had
unexpected changes in total score, namely
https://osu.ppy.sh/beatmapsets/971028#fruits/2062131, was using slider
velocity multipliers that were not a multiple of 0.01 (the specific
value used was 0.225x). This meant that due to the rounding applied to
`SliderVelocityMultiplierBindable` via `Precision`, the raw value was
being incorrectly rounded, resulting in incorrect conversion.

The "direct" change that revealed this is most likely
https://github.com/ppy/osu-framework/pull/6249, by the virtue of
shuffling the `BindableNumber` rounding code around and accidentally
changing midpoint rounding semantics in the process. But it was not
at fault here, as rounding was just as wrong before that change
as after in this specific context.
2024-05-28 13:14:44 +02:00

168 lines
6.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasPathWithRepeats, IHasSliderVelocity
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
/// </summary>
private const float base_scoring_distance = 100;
public override Judgement CreateJudgement() => new IgnoreJudgement();
public int RepeatCount { get; set; }
public BindableNumber<double> SliderVelocityMultiplierBindable { get; } = new BindableDouble(1)
{
MinValue = 0.1,
MaxValue = 10
};
public double SliderVelocityMultiplier
{
get => SliderVelocityMultiplierBindable.Value;
set => SliderVelocityMultiplierBindable.Value = value;
}
/// <summary>
/// An extra multiplier that affects the number of <see cref="Droplet"/>s generated by this <see cref="JuiceStream"/>.
/// An increase in this value increases <see cref="TickDistance"/>, which reduces the number of ticks generated.
/// </summary>
public double TickDistanceMultiplier = 1;
[JsonIgnore]
private double velocityFactor;
[JsonIgnore]
private double tickDistanceFactor;
[JsonIgnore]
public double Velocity => velocityFactor * SliderVelocityMultiplier;
[JsonIgnore]
public double TickDistance => tickDistanceFactor * TickDistanceMultiplier;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
int nodeIndex = 0;
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), cancellationToken))
{
// generate tiny droplets since the last point
if (lastEvent != null)
{
double sinceLastTick = (int)e.Time - (int)lastEvent.Value.Time;
if (sinceLastTick > 80)
{
double timeBetweenTiny = sinceLastTick;
while (timeBetweenTiny > 100)
timeBetweenTiny /= 2;
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new TinyDroplet
{
StartTime = t + lastEvent.Value.Time,
X = EffectiveX + Path.PositionAt(lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
});
}
}
}
// this also includes LastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LastTick is being applied.
lastEvent = e;
switch (e.Type)
{
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = dropletSamples,
StartTime = e.Time,
X = EffectiveX + Path.PositionAt(e.PathProgress).X,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = this.GetNodeSamples(nodeIndex++),
StartTime = e.Time,
X = EffectiveX + Path.PositionAt(e.PathProgress).X,
});
break;
}
}
}
public float EndX => EffectiveX + this.CurvePositionAt(1).X;
[JsonIgnore]
public double Duration
{
get => this.SpanCount() * Path.Distance / Velocity;
set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public double EndTime => StartTime + Duration;
private readonly SliderPath path = new SliderPath();
public SliderPath Path
{
get => path;
set
{
path.ControlPoints.Clear();
path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position, c.Type)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value;
}
}
public double Distance => Path.Distance;
public IList<IList<HitSampleInfo>> NodeSamples { get; set; } = new List<IList<HitSampleInfo>>();
}
}