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osu-lazer/osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
smoogipoo 2e0e1befe9 Add selection mask testcases
# Conflicts:
#	osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
2018-11-12 17:40:09 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
namespace osu.Game.Tests.Visual
{
public abstract class SelectionBlueprintTestCase : OsuTestCase
{
private SelectionBlueprint blueprint;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
protected SelectionBlueprintTestCase()
{
base.Content.Add(content = new Container
{
Clock = new FramedClock(new StopwatchClock()),
RelativeSizeAxes = Axes.Both
});
}
[BackgroundDependencyLoader]
private void load()
{
blueprint = CreateBlueprint();
blueprint.Depth = float.MinValue;
blueprint.SelectionRequested += (_, __) => blueprint.Select();
Add(blueprint);
AddStep("Select", () => blueprint.Select());
AddStep("Deselect", () => blueprint.Deselect());
}
protected override bool OnClick(ClickEvent e)
{
blueprint.Deselect();
return true;
}
protected abstract SelectionBlueprint CreateBlueprint();
}
}