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39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Configuration;
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namespace osu.Game.Overlays.Settings
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{
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/// <summary>
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/// A <see cref="SettingsSubsection"/> which provides subclasses with the <see cref="IRulesetConfigManager"/>
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/// from the <see cref="Ruleset"/>'s <see cref="Ruleset.CreateConfig()"/>.
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/// </summary>
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public abstract class RulesetSettingsSubsection : SettingsSubsection
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{
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private readonly Ruleset ruleset;
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protected IRulesetConfigManager Config;
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protected RulesetSettingsSubsection(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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}
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(ruleset);
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if (Config != null)
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dependencies.Cache(Config);
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return dependencies;
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}
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}
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}
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