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osu-lazer/osu.Game/Screens/Edit/EditorPlayer.cs
2021-11-11 20:54:36 +01:00

45 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Overlays;
using osu.Game.Screens.Play;
namespace osu.Game.Screens.Edit
{
public class EditorPlayer : Player
{
public EditorPlayer()
: base(new PlayerConfiguration { ShowResults = false })
{
}
[Resolved]
private MusicController musicController { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
ScoreProcessor.HasCompleted.BindValueChanged(completed =>
{
if (completed.NewValue)
Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
});
}
protected override void PrepareReplay()
{
// don't record replays.
}
protected override bool CheckModsAllowFailure() => false; // never fail.
public override bool OnExiting(IScreen next)
{
musicController.Stop();
return base.OnExiting(next);
}
}
}