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45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter
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{
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public override string Acronym => Name;
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public abstract int KeyCount { get; }
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public override ModType Type => ModType.Conversion;
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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public override bool Ranked => true;
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public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter)
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{
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var mbc = (ManiaBeatmapConverter)beatmapConverter;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (mbc.IsForCurrentRuleset)
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return;
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mbc.TargetColumns = KeyCount;
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}
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public override Type[] IncompatibleMods => new[]
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{
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typeof(ManiaModKey1),
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typeof(ManiaModKey2),
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typeof(ManiaModKey3),
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typeof(ManiaModKey4),
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typeof(ManiaModKey5),
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typeof(ManiaModKey6),
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typeof(ManiaModKey7),
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typeof(ManiaModKey8),
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typeof(ManiaModKey9),
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}.Except(new[] { GetType() }).ToArray();
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}
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}
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