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59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Extensions.Color4Extensions;
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using osuTK;
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using osu.Framework.Input.Events;
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namespace osu.Game.Graphics.UserInterface
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{
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public class DimmedLoadingLayer : OverlayContainer
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{
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private const float transition_duration = 250;
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private readonly LoadingAnimation loading;
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public DimmedLoadingLayer(float dimAmount = 0.5f, float iconScale = 1f)
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(dimAmount),
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},
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loading = new LoadingAnimation { Scale = new Vector2(iconScale) },
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};
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}
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protected override void PopIn()
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{
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this.FadeIn(transition_duration, Easing.OutQuint);
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loading.Show();
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}
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protected override void PopOut()
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{
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this.FadeOut(transition_duration, Easing.OutQuint);
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loading.Hide();
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}
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
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case ScrollEvent _:
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return false;
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}
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return base.Handle(e);
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}
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}
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}
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