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osu-lazer/osu.Game.Tournament/Screens/TournamentScreen.cs
2020-03-06 16:13:07 +09:00

31 lines
841 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
public abstract class TournamentScreen : CompositeDrawable
{
public const double FADE_DELAY = 200;
[Resolved]
protected LadderInfo LadderInfo { get; private set; }
protected TournamentScreen()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
FillAspectRatio = 16 / 9f;
}
public override void Hide() => this.FadeOut(FADE_DELAY);
public override void Show() => this.FadeIn(FADE_DELAY);
}
}