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54 lines
1.7 KiB
C#
54 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Screens.OnlinePlay.Match.Components
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{
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public class MatchChatDisplay : StandAloneChatDisplay
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{
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private readonly IBindable<int> channelId = new Bindable<int>();
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[Resolved(CanBeNull = true)]
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private ChannelManager channelManager { get; set; }
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private readonly Room room;
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private readonly bool leaveChannelOnDispose;
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public MatchChatDisplay(Room room, bool leaveChannelOnDispose = true)
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: base(true)
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{
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this.room = room;
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this.leaveChannelOnDispose = leaveChannelOnDispose;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Required for the time being since this component is created prior to the room being joined.
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channelId.BindTo(room.ChannelId);
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channelId.BindValueChanged(_ => updateChannel(), true);
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}
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private void updateChannel()
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{
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if (room.RoomID.Value == null || channelId.Value == 0)
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return;
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Channel.Value = channelManager?.JoinChannel(new Channel { Id = channelId.Value, Type = ChannelType.Multiplayer, Name = $"#lazermp_{room.RoomID.Value}" });
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (leaveChannelOnDispose)
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channelManager?.LeaveChannel(Channel.Value);
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}
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}
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}
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