mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 10:32:54 +08:00
140 lines
4.4 KiB
C#
140 lines
4.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Animations;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Pooling;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Catch.UI
|
|
{
|
|
/// <summary>
|
|
/// Represents a component responsible for displaying
|
|
/// the appropriate catcher trails when requested to.
|
|
/// </summary>
|
|
public class CatcherTrailDisplay : CompositeDrawable
|
|
{
|
|
private readonly Catcher catcher;
|
|
|
|
private readonly DrawablePool<CatcherTrailSprite> trailPool;
|
|
|
|
private readonly Container<CatcherTrailSprite> dashTrails;
|
|
private readonly Container<CatcherTrailSprite> hyperDashTrails;
|
|
private readonly Container<CatcherTrailSprite> endGlowSprites;
|
|
|
|
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
|
|
|
public Color4 HyperDashTrailsColour
|
|
{
|
|
get => hyperDashTrailsColour;
|
|
set
|
|
{
|
|
if (hyperDashTrailsColour == value)
|
|
return;
|
|
|
|
hyperDashTrailsColour = value;
|
|
hyperDashTrails.Colour = hyperDashTrailsColour;
|
|
}
|
|
}
|
|
|
|
private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
|
|
|
|
public Color4 EndGlowSpritesColour
|
|
{
|
|
get => endGlowSpritesColour;
|
|
set
|
|
{
|
|
if (endGlowSpritesColour == value)
|
|
return;
|
|
|
|
endGlowSpritesColour = value;
|
|
endGlowSprites.Colour = endGlowSpritesColour;
|
|
}
|
|
}
|
|
|
|
private bool trail;
|
|
|
|
/// <summary>
|
|
/// Whether to start displaying trails following the catcher.
|
|
/// </summary>
|
|
public bool DisplayTrail
|
|
{
|
|
get => trail;
|
|
set
|
|
{
|
|
if (trail == value)
|
|
return;
|
|
|
|
trail = value;
|
|
|
|
if (trail)
|
|
displayTrail();
|
|
}
|
|
}
|
|
|
|
public CatcherTrailDisplay([NotNull] Catcher catcher)
|
|
{
|
|
this.catcher = catcher ?? throw new ArgumentNullException(nameof(catcher));
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
trailPool = new DrawablePool<CatcherTrailSprite>(30),
|
|
dashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both },
|
|
hyperDashTrails = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
|
endGlowSprites = new Container<CatcherTrailSprite> { RelativeSizeAxes = Axes.Both, Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR },
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Displays a single end-glow catcher sprite.
|
|
/// </summary>
|
|
public void DisplayEndGlow()
|
|
{
|
|
var endGlow = createTrailSprite(endGlowSprites);
|
|
|
|
endGlow.MoveToOffset(new Vector2(0, -10), 1200, Easing.In);
|
|
endGlow.ScaleTo(endGlow.Scale * 0.95f).ScaleTo(endGlow.Scale * 1.2f, 1200, Easing.In);
|
|
endGlow.FadeOut(1200);
|
|
endGlow.Expire(true);
|
|
}
|
|
|
|
private void displayTrail()
|
|
{
|
|
if (!DisplayTrail)
|
|
return;
|
|
|
|
var sprite = createTrailSprite(catcher.HyperDashing ? hyperDashTrails : dashTrails);
|
|
|
|
sprite.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
|
sprite.Expire(true);
|
|
|
|
Scheduler.AddDelayed(displayTrail, catcher.HyperDashing ? 25 : 50);
|
|
}
|
|
|
|
private CatcherTrailSprite createTrailSprite(Container<CatcherTrailSprite> target)
|
|
{
|
|
var texture = (catcher.CurrentDrawableCatcher as TextureAnimation)?.CurrentFrame ?? ((Sprite)catcher.CurrentDrawableCatcher).Texture;
|
|
|
|
CatcherTrailSprite sprite = trailPool.Get();
|
|
|
|
sprite.Texture = texture;
|
|
sprite.Anchor = catcher.Anchor;
|
|
sprite.Scale = catcher.Scale;
|
|
sprite.Blending = BlendingParameters.Additive;
|
|
sprite.RelativePositionAxes = catcher.RelativePositionAxes;
|
|
sprite.Position = catcher.Position;
|
|
|
|
target.Add(sprite);
|
|
|
|
return sprite;
|
|
}
|
|
}
|
|
}
|