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osu-lazer/osu.Game/Screens/BackgroundScreenStack.cs
2019-01-29 21:48:35 +09:00

53 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Screens
{
public class BackgroundScreenStack : CompositeDrawable
{
public BackgroundScreen Current => (BackgroundScreen)stack.CurrentScreen;
private readonly ParallaxContainer parallax;
private readonly ScreenStack stack;
public BackgroundScreenStack()
{
InternalChild = parallax = new ParallaxContainer
{
RelativeSizeAxes = Axes.Both,
Child = stack = new ScreenStack
{
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(1.06f)
}
};
}
public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
public void Push(BackgroundScreen screen)
{
if (screen == null)
return;
if (EqualityComparer<BackgroundScreen>.Default.Equals(Current, screen))
return;
stack.Push(screen);
}
public void Exit(BackgroundScreen screen)
{
if (stack.CurrentScreen == screen)
stack.Exit();
}
}
}