mirror of
https://github.com/ppy/osu.git
synced 2024-12-16 02:22:59 +08:00
417 lines
15 KiB
C#
417 lines
15 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Backgrounds;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Screens.Ranking;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Screens.Play.BreaksOverlay;
|
|
using osu.Game.Storyboards.Drawables;
|
|
using OpenTK.Graphics;
|
|
|
|
namespace osu.Game.Screens.Play
|
|
{
|
|
public class Player : OsuScreen
|
|
{
|
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|
|
|
public override bool ShowOverlays => false;
|
|
|
|
public override bool HasLocalCursorDisplayed => !pauseContainer.IsPaused && !HasFailed && RulesetContainer.ProvidingUserCursor;
|
|
|
|
public Action RestartRequested;
|
|
|
|
public override bool AllowBeatmapRulesetChange => false;
|
|
|
|
public bool HasFailed { get; private set; }
|
|
|
|
public bool AllowPause { get; set; } = true;
|
|
|
|
public int RestartCount;
|
|
|
|
private IAdjustableClock adjustableSourceClock;
|
|
private FramedOffsetClock offsetClock;
|
|
private DecoupleableInterpolatingFramedClock decoupledClock;
|
|
|
|
private PauseContainer pauseContainer;
|
|
|
|
private RulesetInfo ruleset;
|
|
|
|
private APIAccess api;
|
|
|
|
private ScoreProcessor scoreProcessor;
|
|
protected RulesetContainer RulesetContainer;
|
|
|
|
#region User Settings
|
|
|
|
private Bindable<double> dimLevel;
|
|
private Bindable<bool> showStoryboard;
|
|
private Bindable<bool> mouseWheelDisabled;
|
|
private Bindable<double> userAudioOffset;
|
|
|
|
private SampleChannel sampleRestart;
|
|
|
|
#endregion
|
|
|
|
private BreakOverlay breakOverlay;
|
|
private Container storyboardContainer;
|
|
private DrawableStoryboard storyboard;
|
|
|
|
private HUDOverlay hudOverlay;
|
|
private FailOverlay failOverlay;
|
|
|
|
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(AudioManager audio, OsuConfigManager config, APIAccess api)
|
|
{
|
|
this.api = api;
|
|
|
|
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
|
|
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
|
|
|
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
|
|
|
WorkingBeatmap working = Beatmap.Value;
|
|
Beatmap beatmap;
|
|
|
|
try
|
|
{
|
|
beatmap = working.Beatmap;
|
|
|
|
if (beatmap == null)
|
|
throw new InvalidOperationException("Beatmap was not loaded");
|
|
|
|
ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset;
|
|
var rulesetInstance = ruleset.CreateInstance();
|
|
|
|
try
|
|
{
|
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID);
|
|
}
|
|
catch (BeatmapInvalidForRulesetException)
|
|
{
|
|
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
|
// let's try again forcing the beatmap's ruleset.
|
|
ruleset = beatmap.BeatmapInfo.Ruleset;
|
|
rulesetInstance = ruleset.CreateInstance();
|
|
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true);
|
|
}
|
|
|
|
if (!RulesetContainer.Objects.Any())
|
|
throw new InvalidOperationException("Beatmap contains no hit objects!");
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error);
|
|
|
|
//couldn't load, hard abort!
|
|
Exit();
|
|
return;
|
|
}
|
|
|
|
adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
|
|
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
|
|
|
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
|
|
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn)));
|
|
decoupledClock.ProcessFrame();
|
|
|
|
offsetClock = new FramedOffsetClock(decoupledClock);
|
|
|
|
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
|
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
|
userAudioOffset.TriggerChange();
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
storyboardContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Clock = offsetClock,
|
|
Alpha = 0,
|
|
},
|
|
pauseContainer = new PauseContainer
|
|
{
|
|
AudioClock = decoupledClock,
|
|
FramedClock = offsetClock,
|
|
OnRetry = Restart,
|
|
OnQuit = Exit,
|
|
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
|
|
Retries = RestartCount,
|
|
OnPause = () => {
|
|
hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused;
|
|
},
|
|
OnResume = () => {
|
|
hudOverlay.KeyCounter.IsCounting = true;
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
|
|
new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Clock = offsetClock,
|
|
Child = RulesetContainer,
|
|
},
|
|
hudOverlay = new HUDOverlay
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre
|
|
},
|
|
breakOverlay = new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Clock = decoupledClock,
|
|
Breaks = beatmap.Breaks
|
|
},
|
|
}
|
|
},
|
|
failOverlay = new FailOverlay
|
|
{
|
|
OnRetry = Restart,
|
|
OnQuit = Exit,
|
|
},
|
|
new HotkeyRetryOverlay
|
|
{
|
|
Action = () => {
|
|
//we want to hide the hitrenderer immediately (looks better).
|
|
//we may be able to remove this once the mouse cursor trail is improved.
|
|
RulesetContainer?.Hide();
|
|
Restart();
|
|
},
|
|
}
|
|
};
|
|
|
|
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
|
|
|
if (showStoryboard)
|
|
initializeStoryboard(false);
|
|
|
|
hudOverlay.BindProcessor(scoreProcessor);
|
|
hudOverlay.BindRulesetContainer(RulesetContainer);
|
|
|
|
hudOverlay.Progress.Objects = RulesetContainer.Objects;
|
|
hudOverlay.Progress.AudioClock = decoupledClock;
|
|
hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded;
|
|
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
|
|
|
|
hudOverlay.ModDisplay.Current.BindTo(working.Mods);
|
|
|
|
breakOverlay.BindProcessor(scoreProcessor);
|
|
|
|
hudOverlay.ReplaySettingsOverlay.PlaybackSettings.AdjustableClock = adjustableSourceClock;
|
|
|
|
// Bind ScoreProcessor to ourselves
|
|
scoreProcessor.AllJudged += onCompletion;
|
|
scoreProcessor.Failed += onFail;
|
|
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToScoreProcessor>())
|
|
mod.ApplyToScoreProcessor(scoreProcessor);
|
|
}
|
|
|
|
private void applyRateFromMods()
|
|
{
|
|
if (adjustableSourceClock == null) return;
|
|
|
|
adjustableSourceClock.Rate = 1;
|
|
foreach (var mod in Beatmap.Value.Mods.Value.OfType<IApplicableToClock>())
|
|
mod.ApplyToClock(adjustableSourceClock);
|
|
}
|
|
|
|
private void initializeStoryboard(bool asyncLoad)
|
|
{
|
|
var beatmap = Beatmap.Value;
|
|
|
|
storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
|
|
storyboard.Masking = true;
|
|
|
|
if (asyncLoad)
|
|
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
|
else
|
|
storyboardContainer.Add(storyboard);
|
|
}
|
|
|
|
public void Restart()
|
|
{
|
|
sampleRestart?.Play();
|
|
ValidForResume = false;
|
|
RestartRequested?.Invoke();
|
|
Exit();
|
|
}
|
|
|
|
private ScheduledDelegate onCompletionEvent;
|
|
|
|
private void onCompletion()
|
|
{
|
|
// Only show the completion screen if the player hasn't failed
|
|
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
|
return;
|
|
|
|
ValidForResume = false;
|
|
|
|
using (BeginDelayedSequence(1000))
|
|
{
|
|
onCompletionEvent = Schedule(delegate
|
|
{
|
|
var score = new Score
|
|
{
|
|
Beatmap = Beatmap.Value.BeatmapInfo,
|
|
Ruleset = ruleset
|
|
};
|
|
scoreProcessor.PopulateScore(score);
|
|
score.User = RulesetContainer.Replay?.User ?? api.LocalUser.Value;
|
|
Push(new Results(score));
|
|
});
|
|
}
|
|
}
|
|
|
|
private bool onFail()
|
|
{
|
|
if (Beatmap.Value.Mods.Value.Any(m => !m.AllowFail))
|
|
return false;
|
|
|
|
decoupledClock.Stop();
|
|
|
|
HasFailed = true;
|
|
failOverlay.Retries = RestartCount;
|
|
failOverlay.Show();
|
|
return true;
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
base.OnEntering(last);
|
|
|
|
if (!loadedSuccessfully)
|
|
return;
|
|
|
|
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1000, Easing.OutQuint);
|
|
|
|
dimLevel.ValueChanged += dimLevel_ValueChanged;
|
|
showStoryboard.ValueChanged += showStoryboard_ValueChanged;
|
|
updateBackgroundElements();
|
|
|
|
Content.Alpha = 0;
|
|
Content
|
|
.ScaleTo(0.7f)
|
|
.ScaleTo(1, 750, Easing.OutQuint)
|
|
.Delay(250)
|
|
.FadeIn(250);
|
|
|
|
Task.Run(() =>
|
|
{
|
|
adjustableSourceClock.Reset();
|
|
|
|
// this is temporary until we have blocking (async.Wait()) audio component methods.
|
|
// then we can call ResetAsync().Wait() or the blocking version above.
|
|
while (adjustableSourceClock.IsRunning)
|
|
Thread.Sleep(1);
|
|
|
|
Schedule(() =>
|
|
{
|
|
decoupledClock.ChangeSource(adjustableSourceClock);
|
|
applyRateFromMods();
|
|
|
|
this.Delay(750).Schedule(() =>
|
|
{
|
|
if (!pauseContainer.IsPaused)
|
|
decoupledClock.Start();
|
|
});
|
|
});
|
|
});
|
|
|
|
pauseContainer.Alpha = 0;
|
|
pauseContainer.FadeIn(750, Easing.OutQuint);
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
fadeOut();
|
|
base.OnSuspending(next);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
if (!AllowPause || HasFailed || !ValidForResume || pauseContainer?.IsPaused != false || RulesetContainer?.HasReplayLoaded != false)
|
|
{
|
|
// In the case of replays, we may have changed the playback rate.
|
|
applyRateFromMods();
|
|
|
|
fadeOut();
|
|
return base.OnExiting(next);
|
|
}
|
|
|
|
if (loadedSuccessfully)
|
|
{
|
|
pauseContainer.Pause();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void dimLevel_ValueChanged(double newValue)
|
|
=> updateBackgroundElements();
|
|
|
|
private void showStoryboard_ValueChanged(bool newValue)
|
|
=> updateBackgroundElements();
|
|
|
|
private void updateBackgroundElements()
|
|
{
|
|
var opacity = 1 - (float)dimLevel;
|
|
|
|
if (showStoryboard && storyboard == null)
|
|
initializeStoryboard(true);
|
|
|
|
var beatmap = Beatmap.Value;
|
|
var storyboardVisible = showStoryboard && beatmap.Storyboard.HasDrawable;
|
|
|
|
storyboardContainer.FadeColour(new Color4(opacity, opacity, opacity, 1), 800);
|
|
storyboardContainer.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0);
|
|
|
|
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, 800, Easing.OutQuint);
|
|
}
|
|
|
|
private void fadeOut()
|
|
{
|
|
dimLevel.ValueChanged -= dimLevel_ValueChanged;
|
|
showStoryboard.ValueChanged -= showStoryboard_ValueChanged;
|
|
|
|
const float fade_out_duration = 250;
|
|
|
|
RulesetContainer?.FadeOut(fade_out_duration);
|
|
Content.FadeOut(fade_out_duration);
|
|
|
|
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, Easing.In);
|
|
|
|
Background?.FadeTo(1f, fade_out_duration);
|
|
}
|
|
|
|
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
|
}
|
|
}
|