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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs

114 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class TaikoLegacySkinTransformer : ISkin
{
private readonly ISkinSource source;
public TaikoLegacySkinTransformer(ISkinSource source)
{
this.source = source;
}
public Drawable GetDrawableComponent(ISkinComponent component)
{
if (!(component is TaikoSkinComponent taikoComponent))
return null;
switch (taikoComponent.Component)
{
case TaikoSkinComponents.DrumRollBody:
if (GetTexture("taiko-roll-middle") != null)
return new LegacyDrumRoll();
return null;
case TaikoSkinComponents.InputDrum:
if (GetTexture("taiko-bar-left") != null)
return new LegacyInputDrum();
return null;
case TaikoSkinComponents.CentreHit:
case TaikoSkinComponents.RimHit:
if (GetTexture("taikohitcircle") != null)
return new LegacyHit(taikoComponent.Component);
return null;
case TaikoSkinComponents.DrumRollTick:
return this.GetAnimation("sliderscorepoint", false, false);
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new TaikoLegacyHitTarget();
return null;
case TaikoSkinComponents.PlayfieldBackgroundRight:
if (GetTexture("taiko-bar-right") != null)
{
return this.GetAnimation("taiko-bar-right", false, false).With(d =>
{
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
});
}
return null;
case TaikoSkinComponents.PlayfieldBackgroundLeft:
// This is displayed inside LegacyInputDrum. It is required to be there for layout purposes (can be seen on legacy skins).
if (GetTexture("taiko-bar-right") != null)
return Drawable.Empty();
return null;
}
return source.GetDrawableComponent(component);
}
public Texture GetTexture(string componentName) => source.GetTexture(componentName);
public SampleChannel GetSample(ISampleInfo sampleInfo) => source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source.GetConfig<TLookup, TValue>(lookup);
private class LegacyTaikoSampleInfo : ISampleInfo
{
private readonly ISampleInfo source;
public LegacyTaikoSampleInfo(ISampleInfo source)
{
this.source = source;
}
public IEnumerable<string> LookupNames
{
get
{
foreach (var name in source.LookupNames)
yield return $"taiko-{name}";
foreach (var name in source.LookupNames)
yield return name;
}
}
public int Volume => source.Volume;
}
}
}