mirror of
https://github.com/ppy/osu.git
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239 lines
7.5 KiB
C#
239 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Users;
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using osu.Game.Users.Drawables;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay.Lounge.Components
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{
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public class RecentParticipantsList : OnlinePlayComposite
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{
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private const float avatar_size = 36;
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private FillFlowContainer<CircularAvatar> avatarFlow;
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private HiddenUserCount hiddenUsers;
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public RecentParticipantsList()
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{
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AutoSizeAxes = Axes.X;
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Height = 60;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChildren = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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MaskingSmoothness = 2,
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CornerRadius = 10,
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Shear = new Vector2(0.2f, 0),
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex(@"#2E3835")
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}
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4),
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Padding = new MarginPadding { Left = 8, Right = 16 },
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(16),
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Icon = FontAwesome.Solid.User,
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},
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avatarFlow = new FillFlowContainer<CircularAvatar>
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4)
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},
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hiddenUsers = new HiddenUserCount
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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RecentParticipants.BindCollectionChanged(onParticipantsChanged, true);
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}
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private int numberOfAvatars = 3;
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public int NumberOfAvatars
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{
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get => numberOfAvatars;
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set
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{
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numberOfAvatars = value;
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if (LoadState < LoadState.Loaded)
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return;
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// Reinitialising the list looks janky, but this is unlikely to be used in a setting where it's visible.
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clearUsers();
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foreach (var u in RecentParticipants)
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addUser(u);
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}
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}
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private void onParticipantsChanged(object sender, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (var added in e.NewItems.OfType<User>())
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addUser(added);
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var removed in e.OldItems.OfType<User>())
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removeUser(removed);
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break;
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case NotifyCollectionChangedAction.Reset:
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clearUsers();
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break;
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case NotifyCollectionChangedAction.Replace:
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case NotifyCollectionChangedAction.Move:
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// Easiest is to just reinitialise the whole list. These are unlikely to ever be use cases.
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clearUsers();
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foreach (var u in RecentParticipants)
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addUser(u);
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break;
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}
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}
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private void addUser(User user)
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{
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if (avatarFlow.Count < NumberOfAvatars)
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avatarFlow.Add(new CircularAvatar { User = user });
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else
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hiddenUsers.Count++;
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}
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private void removeUser(User user)
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{
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if (avatarFlow.RemoveAll(a => a.User == user) > 0)
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{
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if (RecentParticipants.Count >= NumberOfAvatars)
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{
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avatarFlow.Add(new CircularAvatar { User = RecentParticipants.First(u => avatarFlow.All(a => a.User != u)) });
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hiddenUsers.Count--;
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}
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}
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else
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hiddenUsers.Count--;
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}
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private void clearUsers()
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{
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avatarFlow.Clear();
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hiddenUsers.Count = 0;
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}
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private class CircularAvatar : CompositeDrawable
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{
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public User User
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{
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get => avatar.User;
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set => avatar.User = value;
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}
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private readonly UpdateableAvatar avatar;
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public CircularAvatar()
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{
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Size = new Vector2(avatar_size);
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Child = avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both }
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};
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}
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}
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public class HiddenUserCount : CompositeDrawable
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{
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public int Count
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{
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get => count;
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set
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{
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count = value;
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countText.Text = $"+{count}";
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if (count > 0)
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Show();
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else
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Hide();
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}
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}
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private int count;
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private readonly SpriteText countText;
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public HiddenUserCount()
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{
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Size = new Vector2(avatar_size);
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Alpha = 0;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black
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},
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countText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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}
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}
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};
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}
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}
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}
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}
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