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osu-lazer/osu.Game/Overlays/Changelog/ChangelogContentGroup.cs
HoutarouOreki bcd132e87f API1
2018-07-19 19:07:24 +02:00

110 lines
4.4 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Changelog
{
public class ChangelogContentGroup : FillFlowContainer
{
// will porobably depend in some way on #1692 (https://github.com/ppy/osu-framework/pull/1692)
// need to keep in mind it looks different on Listing (one contains all builds from a date)
// and when a stream is selected (looks like now)
public ChangelogContentGroup(APIChangelog build)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Padding = new MarginPadding
{
Left = 70,
Right = 70,
};
Children = new Drawable[]
{
// build version, arrows
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding
{
Top = 20,
},
Children = new Drawable[]
{
new TooltipIconButton
{
Icon = FontAwesome.fa_chevron_left,
Size = new Vector2(24),
// how do we link to previous/next builds?
// I'm thinking some linked list, but how do we make that
// from the available API data
TooltipText = "Previous",
},
new FillFlowContainer<SpriteText>
{
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding
{
Left = 40,
Right = 40,
},
Children = new[]
{
new SpriteText
{
Text = build.UpdateStream.DisplayName,
TextSize = 28, // web: 24,
Font = @"Exo2.0-Medium",
},
new SpriteText // a space...
{
Text = " ",
TextSize = 28,
},
new SpriteText
{
Text = build.DisplayVersion,
TextSize = 28, // web: 24,
Colour = StreamColour.STABLE,
},
}
},
new TooltipIconButton
{
Icon = FontAwesome.fa_chevron_right,
Size = new Vector2(24),
TooltipText = "Next",
},
}
},
new SpriteText
{
// do we need .ToUniversalTime() here?
// also, this is a temporary solution to weekdays in >localized< date strings
Text = build.CreatedAt.Date.ToLongDateString().Replace(build.CreatedAt.ToString("dddd") + ", ", ""),
TextSize = 17, // web: 14,
Colour = OsuColour.FromHex(@"FD5"),
Font = @"Exo2.0-Medium",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding
{
Top = 5,
},
},
};
}
//public ChangelogContentGroup(DateTimeOffset date) { }
}
}