mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 12:57:25 +08:00
50 lines
1.4 KiB
C#
50 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input.StateChanges;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Replays
|
|
{
|
|
public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
|
|
{
|
|
public OsuFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any();
|
|
|
|
protected Vector2? Position
|
|
{
|
|
get
|
|
{
|
|
if (!HasFrames)
|
|
return null;
|
|
|
|
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
|
|
}
|
|
}
|
|
|
|
public override List<IInput> GetPendingInputs()
|
|
{
|
|
return new List<IInput>
|
|
{
|
|
new MousePositionAbsoluteInput
|
|
{
|
|
Position = GamefieldToScreenSpace(Position ?? Vector2.Zero)
|
|
},
|
|
new ReplayState<OsuAction>
|
|
{
|
|
PressedActions = CurrentFrame.Actions
|
|
}
|
|
};
|
|
}
|
|
}
|
|
}
|