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osu-lazer/osu.Game/Overlays/Settings/Sections/GameplaySection.cs
2021-08-12 12:34:07 +08:00

55 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings.Sections.Gameplay;
using osu.Game.Rulesets;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections
{
public class GameplaySection : SettingsSection
{
public override LocalisableString Header => GameplaySettingsStrings.GameplaySectionHeader;
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Regular.Circle
};
public GameplaySection()
{
Children = new Drawable[]
{
new GeneralSettings(),
new ModsSettings(),
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
{
try
{
SettingsSubsection section = ruleset.CreateSettings();
if (section != null)
Add(section);
}
catch (Exception e)
{
Logger.Error(e, "Failed to load ruleset settings");
}
}
}
}
}