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osu-lazer/osu.Game/Graphics/UserInterface/DimmedLoadingLayer.cs
2019-11-25 11:49:54 +09:00

46 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Extensions.Color4Extensions;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class DimmedLoadingLayer : OverlayContainer
{
private const float transition_duration = 250;
private readonly LoadingAnimation loading;
public DimmedLoadingLayer(float dimAmount = 0.5f, float iconScale = 1f)
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(dimAmount),
},
loading = new LoadingAnimation { Scale = new Vector2(iconScale) },
};
}
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
loading.Show();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
loading.Hide();
}
}
}