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osu-lazer/osu.Game/Overlays/Mods/ModSelectScreen.cs
2022-04-04 15:50:40 +09:00

358 lines
14 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModSelectScreen : OsuFocusedOverlayContainer
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Cached]
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
private readonly BindableBool customisationVisible = new BindableBool();
private DifficultyMultiplierDisplay multiplierDisplay;
private ModSettingsArea modSettingsArea;
private Container columnContainer;
private FillFlowContainer<ModColumn> columnFlow;
private GridContainer grid;
private Container mainContent;
private PopupScreenTitle header;
private Container footer;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
InternalChildren = new Drawable[]
{
mainContent = new Container
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
grid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 75),
},
Content = new[]
{
new Drawable[]
{
header = new PopupScreenTitle
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Title = "Mod Select",
Description = "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun.",
Close = Hide
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = 100, Vertical = 10 },
Child = multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight
}
}
},
new Drawable[]
{
columnContainer = new Container
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 70 },
Children = new Drawable[]
{
new OsuScrollContainer(Direction.Horizontal)
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ModColumnContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Spacing = new Vector2(10, 0),
Children = new[]
{
new ModColumn(ModType.DifficultyReduction, false, new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P }),
new ModColumn(ModType.DifficultyIncrease, false, new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L }),
new ModColumn(ModType.Automation, false, new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M }),
new ModColumn(ModType.Conversion, false),
new ModColumn(ModType.Fun, false)
}
}
}
}
}
},
new[] { Empty() }
}
},
footer = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.X,
Height = 50,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = colourProvider.Background5
},
new ShearedToggleButton(200)
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Vertical = 14, Left = 70 },
Text = "Mod Customisation",
Active = { BindTarget = customisationVisible }
}
}
},
new ClickToReturnContainer
{
RelativeSizeAxes = Axes.Both,
HandleMouse = { BindTarget = customisationVisible },
OnClicked = () => customisationVisible.Value = false
}
}
},
modSettingsArea = new ModSettingsArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre
}
};
columnFlow.Shear = new Vector2(ModPanel.SHEAR_X, 0);
}
protected override void LoadComplete()
{
base.LoadComplete();
((IBindable<IReadOnlyList<Mod>>)modSettingsArea.SelectedMods).BindTo(SelectedMods);
SelectedMods.BindValueChanged(val =>
{
updateMultiplier();
updateCustomisation(val);
updateSelectionFromBindable();
}, true);
foreach (var column in columnFlow)
{
column.SelectedMods.BindValueChanged(_ => updateBindableFromSelection());
}
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
FinishTransforms(true);
}
private void updateMultiplier()
{
double multiplier = 1.0;
foreach (var mod in SelectedMods.Value)
multiplier *= mod.ScoreMultiplier;
multiplierDisplay.Current.Value = multiplier;
}
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
{
bool anyCustomisableMod = false;
bool anyModWithRequiredCustomisationAdded = false;
foreach (var mod in SelectedMods.Value)
{
anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
anyModWithRequiredCustomisationAdded |= !valueChangedEvent.OldValue.Contains(mod) && mod.RequiresConfiguration;
}
if (anyCustomisableMod)
{
customisationVisible.Disabled = false;
if (anyModWithRequiredCustomisationAdded && !customisationVisible.Value)
customisationVisible.Value = true;
}
else
{
if (customisationVisible.Value)
customisationVisible.Value = false;
customisationVisible.Disabled = true;
}
}
private void updateCustomisationVisualState()
{
const double transition_duration = 700;
grid.FadeColour(customisationVisible.Value ? Colour4.Gray : Colour4.White, transition_duration, Easing.InOutCubic);
float modAreaHeight = customisationVisible.Value ? ModSettingsArea.HEIGHT : 0;
modSettingsArea.ResizeHeightTo(modAreaHeight, transition_duration, Easing.InOutCubic);
mainContent.TransformTo(nameof(Margin), new MarginPadding { Bottom = modAreaHeight }, transition_duration, Easing.InOutCubic);
}
private bool selectionBindableSyncInProgress;
private void updateSelectionFromBindable()
{
if (selectionBindableSyncInProgress)
return;
selectionBindableSyncInProgress = true;
foreach (var column in columnFlow)
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray();
selectionBindableSyncInProgress = false;
}
private void updateBindableFromSelection()
{
if (selectionBindableSyncInProgress)
return;
selectionBindableSyncInProgress = true;
SelectedMods.Value = columnFlow.SelectMany(column => column.SelectedMods.Value).ToArray();
selectionBindableSyncInProgress = false;
}
protected override void PopIn()
{
const double fade_in_duration = 500;
base.PopIn();
header.MoveToY(0, fade_in_duration, Easing.OutQuint);
footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
this.FadeIn(fade_in_duration, Easing.OutQuint);
}
protected override void PopOut()
{
const double fade_out_duration = 500;
base.PopOut();
header.MoveToY(-header.DrawHeight, fade_out_duration, Easing.OutQuint);
footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
this.FadeOut(fade_out_duration, Easing.OutQuint);
}
private class ModColumnContainer : FillFlowContainer<ModColumn>
{
private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
public ModColumnContainer()
{
AddLayout(drawSizeLayout);
}
public override void Add(ModColumn column)
{
base.Add(column);
Debug.Assert(column != null);
column.Shear = Vector2.Zero;
}
protected override void Update()
{
base.Update();
if (!drawSizeLayout.IsValid)
{
Padding = new MarginPadding
{
Left = DrawHeight * ModPanel.SHEAR_X,
Bottom = 10
};
drawSizeLayout.Validate();
}
}
}
private class ClickToReturnContainer : Container
{
public BindableBool HandleMouse { get; } = new BindableBool();
public Action OnClicked { get; set; }
protected override bool Handle(UIEvent e)
{
if (!HandleMouse.Value)
return base.Handle(e);
switch (e)
{
case ClickEvent _:
OnClicked?.Invoke();
return true;
case MouseEvent _:
return true;
}
return base.Handle(e);
}
}
}
}