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osu-lazer/osu.Game/Overlays/Mods/ModSelectPanel.cs
2022-08-16 22:41:35 +02:00

268 lines
9.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public abstract class ModSelectPanel : OsuClickableContainer, IHasAccentColour
{
public abstract BindableBool Active { get; }
public Color4 AccentColour { get; set; }
public LocalisableString Title
{
get => titleText.Text;
set => titleText.Text = value;
}
public LocalisableString Description
{
get => descriptionText.Text;
set => descriptionText.Text = value;
}
public const float CORNER_RADIUS = 7;
public const float HEIGHT = 42;
protected virtual float IdleSwitchWidth => 14;
protected virtual float ExpandedSwitchWidth => 30;
protected virtual Colour4 BackgroundColour => Active.Value ? AccentColour.Darken(0.3f) : ColourProvider.Background3;
protected virtual Colour4 ForegroundColour => Active.Value ? AccentColour : ColourProvider.Background2;
protected virtual Colour4 TextColour => Active.Value ? ColourProvider.Background6 : Colour4.White;
protected const double TRANSITION_DURATION = 150;
protected readonly Box Background;
protected readonly Container SwitchContainer;
protected readonly Container MainContentContainer;
protected readonly Box TextBackground;
protected readonly FillFlowContainer TextFlow;
[Resolved]
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
private readonly OsuSpriteText titleText;
private readonly OsuSpriteText descriptionText;
private readonly Bindable<bool> samplePlaybackDisabled = new BindableBool();
private Sample? sampleOff;
private Sample? sampleOn;
protected ModSelectPanel()
{
RelativeSizeAxes = Axes.X;
Height = HEIGHT;
// all below properties are applied to `Content` rather than the `ModPanel` in its entirety
// to allow external components to set these properties on the panel without affecting
// its "internal" appearance.
Content.Masking = true;
Content.CornerRadius = CORNER_RADIUS;
Content.BorderThickness = 2;
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
Children = new Drawable[]
{
Background = new Box
{
RelativeSizeAxes = Axes.Both
},
SwitchContainer = new Container
{
RelativeSizeAxes = Axes.Y,
},
MainContentContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = CORNER_RADIUS,
Children = new Drawable[]
{
TextBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
TextFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Horizontal = 17.5f,
Vertical = 4
},
Direction = FillDirection.Vertical,
Children = new[]
{
titleText = new OsuSpriteText
{
Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
Margin = new MarginPadding
{
Left = -18 * ShearedOverlayContainer.SHEAR
}
},
descriptionText = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 12),
RelativeSizeAxes = Axes.X,
Truncate = true,
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0)
}
}
}
}
}
}
};
Action = () =>
{
if (!Active.Value)
Select();
else
Deselect();
};
}
/// <summary>
/// Performs all actions necessary to select this <see cref="ModSelectPanel"/>.
/// </summary>
protected abstract void Select();
/// <summary>
/// Performs all actions necessary to deselect this <see cref="ModSelectPanel"/>.
/// </summary>
protected abstract void Deselect();
[BackgroundDependencyLoader]
private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler)
{
sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off");
if (samplePlaybackDisabler != null)
((IBindable<bool>)samplePlaybackDisabled).BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
}
protected sealed override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(sampleSet);
protected override void LoadComplete()
{
base.LoadComplete();
Active.BindValueChanged(_ =>
{
playStateChangeSamples();
UpdateState();
});
UpdateState();
FinishTransforms(true);
}
private void playStateChangeSamples()
{
if (samplePlaybackDisabled.Value)
return;
if (Active.Value)
sampleOn?.Play();
else
sampleOff?.Play();
}
protected override bool OnHover(HoverEvent e)
{
UpdateState();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
UpdateState();
base.OnHoverLost(e);
}
private bool mouseDown;
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
mouseDown = true;
UpdateState();
return false;
}
protected override void OnMouseUp(MouseUpEvent e)
{
mouseDown = false;
UpdateState();
base.OnMouseUp(e);
}
protected virtual void UpdateState()
{
float targetWidth = Active.Value ? ExpandedSwitchWidth : IdleSwitchWidth;
double transitionDuration = TRANSITION_DURATION;
Colour4 backgroundColour = BackgroundColour;
Colour4 foregroundColour = ForegroundColour;
Colour4 textColour = TextColour;
// Hover affects colour of button background
if (IsHovered)
{
backgroundColour = backgroundColour.Lighten(0.1f);
foregroundColour = foregroundColour.Lighten(0.1f);
}
// Mouse down adds a halfway tween of the movement
if (mouseDown)
{
targetWidth = (float)Interpolation.Lerp(IdleSwitchWidth, ExpandedSwitchWidth, 0.5f);
transitionDuration *= 4;
}
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
{
Left = targetWidth,
Right = CORNER_RADIUS
}, transitionDuration, Easing.OutQuint);
TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
}
}
}