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# Conflicts: # osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs # osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs # osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs # osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs # osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs # osu.Game/Graphics/OsuFont.cs # osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs # osu.Game/Overlays/Profile/Header/BadgeContainer.cs # osu.Game/Overlays/Profile/ProfileHeader.cs # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/Skinning/LegacySkinDecoder.cs
239 lines
7.9 KiB
C#
239 lines
7.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSpinner : DrawableOsuHitObject
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{
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protected readonly Spinner Spinner;
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public readonly SpinnerDisc Disc;
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public readonly SpinnerTicks Ticks;
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private readonly SpinnerSpmCounter spmCounter;
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private readonly Container mainContainer;
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public readonly SpinnerBackground Background;
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private readonly Container circleContainer;
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private readonly CirclePiece circle;
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private readonly GlowPiece glow;
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private readonly SpriteIcon symbol;
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private readonly Color4 baseColour = OsuColour.FromHex(@"002c3c");
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private readonly Color4 fillColour = OsuColour.FromHex(@"005b7c");
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private Color4 normalColour;
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private Color4 completeColour;
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public DrawableSpinner(Spinner s)
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: base(s)
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{
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Origin = Anchor.Centre;
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Position = s.Position;
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RelativeSizeAxes = Axes.Both;
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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Height = 1.3f;
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Spinner = s;
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InternalChildren = new Drawable[]
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{
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circleContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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},
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new RingPiece(),
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symbol = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false,
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},
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}
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},
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mainContainer = new AspectContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Children = new[]
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{
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Background = new SpinnerBackground
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{
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Alpha = 0.6f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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Disc = new SpinnerDisc(Spinner)
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{
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Scale = Vector2.Zero,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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circleContainer.CreateProxy(),
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Ticks = new SpinnerTicks
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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spmCounter = new SpinnerSpmCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Y = 120,
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Alpha = 0
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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normalColour = baseColour;
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Background.AccentColour = normalColour;
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completeColour = colours.YellowLight.Opacity(0.75f);
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Disc.AccentColour = fillColour;
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (Time.Current < HitObject.StartTime) return;
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if (Progress >= 1 && !Disc.Complete)
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{
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Disc.Complete = true;
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const float duration = 200;
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Disc.FadeAccent(completeColour, duration);
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Background.FadeAccent(completeColour, duration);
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Background.FadeOut(duration);
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circle.FadeColour(completeColour, duration);
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glow.FadeColour(completeColour, duration);
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}
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if (userTriggered || Time.Current < Spinner.EndTime)
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return;
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ApplyResult(r =>
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{
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if (Progress >= 1)
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r.Type = HitResult.Great;
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else if (Progress > .9)
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r.Type = HitResult.Good;
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else if (Progress > .75)
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r.Type = HitResult.Meh;
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else if (Time.Current >= Spinner.EndTime)
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r.Type = HitResult.Miss;
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});
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}
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protected override void Update()
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{
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Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
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if (!spmCounter.IsPresent && Disc.Tracking)
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spmCounter.FadeIn(HitObject.TimeFadeIn);
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base.Update();
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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circle.Rotation = Disc.Rotation;
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Ticks.Rotation = Disc.Rotation;
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spmCounter.SetRotation(Disc.RotationAbsolute);
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float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
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Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
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symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
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}
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protected override void UpdatePreemptState()
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{
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base.UpdatePreemptState();
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circleContainer.ScaleTo(Spinner.Scale * 0.3f);
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circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint);
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Disc.RotateTo(-720);
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symbol.RotateTo(-720);
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mainContainer
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.ScaleTo(0)
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.ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint)
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.Then()
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.ScaleTo(1, 500, Easing.OutQuint);
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}
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protected override void UpdateCurrentState(ArmedState state)
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{
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var sequence = this.Delay(Spinner.Duration).FadeOut(160);
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switch (state)
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{
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case ArmedState.Idle:
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Expire(true);
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break;
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case ArmedState.Hit:
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sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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break;
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case ArmedState.Miss:
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sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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}
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Expire();
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}
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}
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}
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