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161 lines
5.4 KiB
C#
161 lines
5.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Scoring;
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using osu.Game.Users;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Ranking;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestSceneReplayDownloadButton : OsuManualInputManagerTestScene
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{
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[Resolved]
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private RulesetStore rulesets { get; set; }
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private TestReplayDownloadButton downloadButton;
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[Test]
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public void TestDisplayStates()
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{
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AddStep(@"create button with replay", () =>
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{
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Child = downloadButton = new TestReplayDownloadButton(getScoreInfo(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddStep(@"downloading state", () => downloadButton.SetDownloadState(DownloadState.Downloading));
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AddStep(@"locally available state", () => downloadButton.SetDownloadState(DownloadState.LocallyAvailable));
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AddStep(@"not downloaded state", () => downloadButton.SetDownloadState(DownloadState.NotDownloaded));
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}
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[Test]
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public void TestButtonWithReplayStartsDownload()
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{
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bool downloadStarted = false;
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bool downloadFinished = false;
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AddStep(@"create button with replay", () =>
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{
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downloadStarted = false;
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downloadFinished = false;
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Child = downloadButton = new TestReplayDownloadButton(getScoreInfo(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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downloadButton.State.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case DownloadState.Downloading:
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downloadStarted = true;
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break;
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}
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switch (state.OldValue)
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{
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case DownloadState.Downloading:
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downloadFinished = true;
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break;
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}
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});
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is available", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(downloadButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("state entered downloading", () => downloadStarted);
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AddUntilStep("state left downloading", () => downloadFinished);
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}
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[Test]
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public void TestButtonWithoutReplay()
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{
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AddStep("create button without replay", () =>
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{
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Child = downloadButton = new TestReplayDownloadButton(getScoreInfo(false))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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[Test]
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public void CreateButtonWithNoScore()
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{
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AddStep("create button with null score", () =>
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{
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Child = downloadButton = new TestReplayDownloadButton(null)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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private ScoreInfo getScoreInfo(bool replayAvailable)
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{
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return new APILegacyScoreInfo
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{
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OnlineScoreID = 2553163309,
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OnlineRulesetID = 0,
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Replay = replayAvailable,
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User = new User
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{
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Id = 39828,
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Username = @"WubWoofWolf",
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}
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}.CreateScoreInfo(rulesets);
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}
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private class TestReplayDownloadButton : ReplayDownloadButton
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{
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public void SetDownloadState(DownloadState state) => State.Value = state;
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public new Bindable<DownloadState> State => base.State;
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public TestReplayDownloadButton(ScoreInfo score)
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: base(score)
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{
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}
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}
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}
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}
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