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osu-lazer/osu.Game/Screens/Multi/DrawableRoomPlaylistItem.cs
2020-04-12 21:57:35 +03:00

292 lines
11 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Multi
{
public class DrawableRoomPlaylistItem : OsuRearrangeableListItem<PlaylistItem>
{
public Action<PlaylistItem> RequestDeletion;
public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
protected override bool ShowDragHandle => allowEdit;
private Container maskingContainer;
private Container difficultyIconContainer;
private LinkFlowContainer beatmapText;
private LinkFlowContainer authorText;
private ModDisplay modDisplay;
private readonly Bindable<BeatmapInfo> beatmap = new Bindable<BeatmapInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
private readonly PlaylistItem item;
private readonly bool allowEdit;
private readonly bool allowSelection;
protected override bool ShouldBeConsideredForInput(Drawable child) => allowEdit || !allowSelection || SelectedItem.Value == Model;
public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection)
: base(item)
{
this.item = item;
this.allowEdit = allowEdit;
this.allowSelection = allowSelection;
beatmap.BindTo(item.Beatmap);
ruleset.BindTo(item.Ruleset);
requiredMods.BindTo(item.RequiredMods);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (!allowEdit)
HandleColour = HandleColour.Opacity(0);
maskingContainer.BorderColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(selected => maskingContainer.BorderThickness = selected.NewValue == Model ? 5 : 0, true);
beatmap.BindValueChanged(_ => scheduleRefresh());
ruleset.BindValueChanged(_ => scheduleRefresh());
requiredMods.CollectionChanged += (_, __) => scheduleRefresh();
refresh();
}
private ScheduledDelegate scheduledRefresh;
private void scheduleRefresh()
{
scheduledRefresh?.Cancel();
scheduledRefresh = Schedule(refresh);
}
private void refresh()
{
difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value) { Size = new Vector2(32) };
beatmapText.Clear();
beatmapText.AddLink(item.Beatmap.ToString(), LinkAction.OpenBeatmap, item.Beatmap.Value.OnlineBeatmapID.ToString());
authorText.Clear();
if (item.Beatmap?.Value?.Metadata?.Author != null)
{
authorText.AddText("mapped by ");
authorText.AddUserLink(item.Beatmap.Value?.Metadata.Author);
}
modDisplay.Current.Value = requiredMods.ToArray();
}
protected override Drawable CreateContent() => maskingContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = 50,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
new Box // A transparent box that forces the border to be drawn if the panel background is opaque
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new PanelBackground
{
RelativeSizeAxes = Axes.Both,
Beatmap = { BindTarget = beatmap }
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 8 },
Spacing = new Vector2(8, 0),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
difficultyIconContainer = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
beatmapText = new LinkFlowContainer { AutoSizeAxes = Axes.Both },
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(15, 0),
Children = new Drawable[]
{
authorText = new LinkFlowContainer { AutoSizeAxes = Axes.Both },
modDisplay = new ModDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Scale = new Vector2(0.4f),
DisplayUnrankedText = false,
ExpansionMode = ExpansionMode.AlwaysExpanded
}
}
}
}
}
}
},
new Container
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
X = -18,
Children = new Drawable[]
{
new PlaylistDownloadButton(item.Beatmap.Value.BeatmapSet)
{
Size = new Vector2(50, 30)
},
new IconButton
{
Icon = FontAwesome.Solid.MinusSquare,
Alpha = allowEdit ? 1 : 0,
Action = () => RequestDeletion?.Invoke(Model),
},
}
}
}
};
protected override bool OnClick(ClickEvent e)
{
if (allowSelection)
SelectedItem.Value = Model;
return true;
}
private class PlaylistDownloadButton : PanelDownloadButton
{
public PlaylistDownloadButton(BeatmapSetInfo beatmapSet)
: base(beatmapSet)
{
Alpha = 0;
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(stateChanged, true);
}
private void stateChanged(ValueChangedEvent<DownloadState> state)
{
this.FadeTo(state.NewValue == DownloadState.LocallyAvailable ? 0 : 1, 500);
}
}
// For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap
private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222)
{
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
public PanelBackground()
{
InternalChildren = new Drawable[]
{
new UpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
Beatmap = { BindTarget = Beatmap }
},
new FillFlowContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]
{
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
}
};
}
}
}
}