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osu-lazer/osu.Game/Online/API/Requests/Responses/APIUser.cs

247 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Extensions;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIUser : IEquatable<APIUser>, IUser
{
[JsonProperty(@"id")]
public int Id { get; set; } = 1;
[JsonProperty(@"join_date")]
public DateTimeOffset JoinDate;
[JsonProperty(@"username")]
public string Username { get; set; }
[JsonProperty(@"previous_usernames")]
public string[] PreviousUsernames;
[JsonProperty(@"country")]
public Country Country;
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
[JsonProperty(@"profile_colour")]
public string Colour;
[JsonProperty(@"avatar_url")]
public string AvatarUrl;
[JsonProperty(@"cover_url")]
public string CoverUrl
{
get => Cover?.Url;
set => Cover = new UserCover { Url = value };
}
[JsonProperty(@"cover")]
public UserCover Cover;
public class UserCover
{
[JsonProperty(@"custom_url")]
public string CustomUrl;
[JsonProperty(@"url")]
public string Url;
[JsonProperty(@"id")]
public int? Id;
}
[JsonProperty(@"is_admin")]
public bool IsAdmin;
[JsonProperty(@"is_supporter")]
public bool IsSupporter;
[JsonProperty(@"support_level")]
public int SupportLevel;
[JsonProperty(@"is_gmt")]
public bool IsGMT;
[JsonProperty(@"is_qat")]
public bool IsQAT;
[JsonProperty(@"is_bng")]
public bool IsBNG;
[JsonProperty(@"is_bot")]
public bool IsBot { get; set; }
[JsonProperty(@"is_active")]
public bool Active;
[JsonProperty(@"is_online")]
public bool IsOnline;
[JsonProperty(@"pm_friends_only")]
public bool PMFriendsOnly;
[JsonProperty(@"interests")]
public string Interests;
[JsonProperty(@"occupation")]
public string Occupation;
[JsonProperty(@"title")]
public string Title;
[JsonProperty(@"location")]
public string Location;
[JsonProperty(@"last_visit")]
public DateTimeOffset? LastVisit;
[JsonProperty(@"twitter")]
public string Twitter;
[JsonProperty(@"discord")]
public string Discord;
[JsonProperty(@"website")]
public string Website;
[JsonProperty(@"post_count")]
public int PostCount;
[JsonProperty(@"comments_count")]
public int CommentsCount;
[JsonProperty(@"follower_count")]
public int FollowerCount;
[JsonProperty(@"mapping_follower_count")]
public int MappingFollowerCount;
[JsonProperty(@"favourite_beatmapset_count")]
public int FavouriteBeatmapsetCount;
[JsonProperty(@"graveyard_beatmapset_count")]
public int GraveyardBeatmapsetCount;
[JsonProperty(@"loved_beatmapset_count")]
public int LovedBeatmapsetCount;
[JsonProperty(@"ranked_beatmapset_count")]
public int RankedBeatmapsetCount;
[JsonProperty(@"pending_beatmapset_count")]
public int PendingBeatmapsetCount;
[JsonProperty(@"scores_best_count")]
public int ScoresBestCount;
[JsonProperty(@"scores_first_count")]
public int ScoresFirstCount;
[JsonProperty(@"scores_recent_count")]
public int ScoresRecentCount;
[JsonProperty(@"beatmap_playcounts_count")]
public int BeatmapPlaycountsCount;
[JsonProperty]
private string[] playstyle
{
set => PlayStyles = value?.Select(str => Enum.Parse(typeof(APIPlayStyle), str, true)).Cast<APIPlayStyle>().ToArray();
}
public APIPlayStyle[] PlayStyles;
[JsonProperty(@"playmode")]
public string PlayMode;
[JsonProperty(@"profile_order")]
public string[] ProfileOrder;
[JsonProperty(@"kudosu")]
public KudosuCount Kudosu;
public class KudosuCount
{
[JsonProperty(@"total")]
public int Total;
[JsonProperty(@"available")]
public int Available;
}
private UserStatistics statistics;
/// <summary>
/// User statistics for the requested ruleset (in the case of a <see cref="GetUserRequest"/> or <see cref="GetFriendsRequest"/> response).
/// Otherwise empty.
/// </summary>
[JsonProperty(@"statistics")]
public UserStatistics Statistics
{
get => statistics ??= new UserStatistics();
set
{
if (statistics != null)
// we may already have rank history populated
value.RankHistory = statistics.RankHistory;
statistics = value;
}
}
[JsonProperty(@"rank_history")]
private APIRankHistory rankHistory
{
set => statistics.RankHistory = value;
}
[JsonProperty("badges")]
public Badge[] Badges;
[JsonProperty("user_achievements")]
public APIUserAchievement[] Achievements;
[JsonProperty("monthly_playcounts")]
public APIUserHistoryCount[] MonthlyPlaycounts;
[JsonProperty("replays_watched_counts")]
public APIUserHistoryCount[] ReplaysWatchedCounts;
/// <summary>
/// All user statistics per ruleset's short name (in the case of a <see cref="GetUsersRequest"/> response).
/// Otherwise empty. Can be altered for testing purposes.
/// </summary>
// todo: this should likely be moved to a separate UserCompact class at some point.
[JsonProperty("statistics_rulesets")]
[CanBeNull]
public Dictionary<string, UserStatistics> RulesetsStatistics { get; set; }
public override string ToString() => Username;
/// <summary>
/// A user instance for displaying locally created system messages.
/// </summary>
public static readonly APIUser SYSTEM_USER = new APIUser
{
Id = 0,
Username = "system",
Colour = @"9c0101",
};
public int OnlineID => Id;
public bool Equals(APIUser other) => this.MatchesOnlineID(other);
}
}