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osu-lazer/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
2017-03-28 21:26:20 +09:00

116 lines
3.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Judgements;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableSliderTick : DrawableOsuHitObject
{
private readonly SliderTick sliderTick;
public double FadeInTime;
public double FadeOutTime;
public bool Tracking;
public override bool RemoveWhenNotAlive => false;
protected override OsuJudgement CreateJudgement() => new OsuJudgement { MaxScore = OsuScoreResult.SliderTick };
public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
{
this.sliderTick = sliderTick;
Size = new Vector2(16) * sliderTick.Scale;
Masking = true;
CornerRadius = Size.X / 2;
Origin = Anchor.Centre;
BorderThickness = 2;
BorderColour = Color4.White;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Alpha = 0.3f,
}
};
}
private SampleChannel sample;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick");
}
protected override void PlaySample()
{
sample?.Play();
}
protected override void CheckJudgement(bool userTriggered)
{
if (Judgement.TimeOffset >= 0)
{
Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss;
Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
}
}
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
ScaleTo(0.5f);
ScaleTo(1.2f, animIn);
FadeIn(animIn);
Delay(animIn);
ScaleTo(1, 150, EasingTypes.Out);
Delay(-animIn);
}
protected override void UpdateState(ArmedState state)
{
base.UpdateState(state);
switch (state)
{
case ArmedState.Idle:
Delay(FadeOutTime - sliderTick.StartTime);
FadeOut();
break;
case ArmedState.Miss:
FadeOut(160);
FadeColour(Color4.Red, 80);
break;
case ArmedState.Hit:
FadeOut(120, EasingTypes.OutQuint);
ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
break;
}
}
}
}