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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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protected DrawableTaikoHitObject(TaikoHitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.Centre;
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RelativePositionAxes = Axes.X;
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}
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protected override void LoadComplete()
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{
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LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
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LifetimeEnd = HitObject.StartTime + HitObject.PreEmpt;
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base.LoadComplete();
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
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/// <summary>
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/// Sets the scroll position of the DrawableHitObject relative to the offset between
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/// a time value and the HitObject's StartTime.
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/// </summary>
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/// <param name="time"></param>
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protected virtual void UpdateScrollPosition(double time)
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{
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MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
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}
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protected override void Update()
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{
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UpdateScrollPosition(Time.Current);
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}
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protected abstract ScrollingCirclePiece CreateCircle();
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}
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}
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