1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 06:07:28 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ManualSliderBody.cs
smoogipoo 86e09a68f7 Separate slider body to bypass snaking logic
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00

21 lines
604 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
/// <summary>
/// A <see cref="SliderBody"/> with the ability to set the drawn vertices manually.
/// </summary>
public class ManualSliderBody : SliderBody
{
public new void SetVertices(IReadOnlyList<Vector2> vertices)
{
base.SetVertices(vertices);
Size = Path.Size;
}
}
}