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osu-lazer/osu.Game/Rulesets/Objects/PathControlPoint.cs
2022-06-17 16:37:17 +09:00

81 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using Newtonsoft.Json;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public class PathControlPoint : IEquatable<PathControlPoint>
{
private Vector2 position;
/// <summary>
/// The position of this <see cref="PathControlPoint"/>.
/// </summary>
[JsonProperty]
public Vector2 Position
{
get => position;
set
{
if (value == position)
return;
position = value;
Changed?.Invoke();
}
}
private PathType? type;
/// <summary>
/// The type of path segment starting at this <see cref="PathControlPoint"/>.
/// If null, this <see cref="PathControlPoint"/> will be a part of the previous path segment.
/// </summary>
[JsonProperty]
public PathType? Type
{
get => type;
set
{
if (value == type)
return;
type = value;
Changed?.Invoke();
}
}
/// <summary>
/// Invoked when any property of this <see cref="PathControlPoint"/> is changed.
/// </summary>
public event Action Changed;
/// <summary>
/// Creates a new <see cref="PathControlPoint"/>.
/// </summary>
public PathControlPoint()
{
}
/// <summary>
/// Creates a new <see cref="PathControlPoint"/> with a provided position and type.
/// </summary>
/// <param name="position">The initial position.</param>
/// <param name="type">The initial type.</param>
public PathControlPoint(Vector2 position, PathType? type = null)
: this()
{
Position = position;
Type = type;
}
public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type;
}
}