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130 lines
4.6 KiB
C#
130 lines
4.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing.Input;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.Multi.Match.Components;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual
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{
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[TestFixture]
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public class TestCaseRoomSettings : ManualInputManagerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(RoomSettingsOverlay),
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typeof(GameTypePicker)
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};
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private readonly Room room;
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private readonly TestRoomSettingsOverlay overlay;
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public TestCaseRoomSettings()
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{
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room = new Room
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{
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Name = { Value = "One Testing Room" },
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Availability = { Value = RoomAvailability.Public },
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Type = { Value = new GameTypeTeamVersus() },
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MaxParticipants = { Value = 10 },
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};
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Add(overlay = new TestRoomSettingsOverlay(new Room())
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.75f,
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State = Visibility.Visible
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});
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assertAll();
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AddStep(@"set name", () => overlay.CurrentName = @"Two Testing Room");
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AddStep(@"set max", () => overlay.CurrentMaxParticipants = null);
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AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.InviteOnly);
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AddStep(@"set type", () => overlay.CurrentType = new GameTypeTagTeam());
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apply();
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assertAll();
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AddStep(@"show", overlay.Show);
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AddStep(@"set room name", () => room.Name.Value = @"Room Changed Name!");
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AddStep(@"set room availability", () => room.Availability.Value = RoomAvailability.Public);
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AddStep(@"set room type", () => room.Type.Value = new GameTypeTag());
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AddStep(@"set room max", () => room.MaxParticipants.Value = 100);
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assertAll();
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AddStep(@"set name", () => overlay.CurrentName = @"Unsaved Testing Room");
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AddStep(@"set max", () => overlay.CurrentMaxParticipants = 20);
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AddStep(@"set availability", () => overlay.CurrentAvailability = RoomAvailability.FriendsOnly);
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AddStep(@"set type", () => overlay.CurrentType = new GameTypeVersus());
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AddStep(@"hide", overlay.Hide);
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AddWaitStep(5);
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AddStep(@"show", overlay.Show);
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assertAll();
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AddStep(@"hide", overlay.Hide);
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}
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private void apply()
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{
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AddStep(@"apply", () =>
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{
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overlay.ClickApplyButton(InputManager);
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});
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}
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private void assertAll()
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{
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AddAssert(@"name == room name", () => overlay.CurrentName == room.Name.Value);
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AddAssert(@"max == room max", () => overlay.CurrentMaxParticipants == room.MaxParticipants.Value);
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AddAssert(@"availability == room availability", () => overlay.CurrentAvailability == room.Availability.Value);
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AddAssert(@"type == room type", () => Equals(overlay.CurrentType, room.Type.Value));
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}
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private class TestRoomSettingsOverlay : RoomSettingsOverlay
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{
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public TestRoomSettingsOverlay(Room room)
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: base(room)
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{
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}
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public string CurrentName
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{
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get => NameField.Text;
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set => NameField.Text = value;
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}
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public int? CurrentMaxParticipants
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{
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get
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{
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if (int.TryParse(MaxParticipantsField.Text, out int max))
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return max;
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return null;
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}
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set => MaxParticipantsField.Text = value?.ToString();
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}
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public RoomAvailability CurrentAvailability
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{
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get => AvailabilityPicker.Current.Value;
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set => AvailabilityPicker.Current.Value = value;
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}
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public GameType CurrentType
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{
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get => TypePicker.Current.Value;
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set => TypePicker.Current.Value = value;
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}
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public void ClickApplyButton(ManualInputManager inputManager)
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{
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inputManager.MoveMouseTo(ApplyButton);
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inputManager.Click(MouseButton.Left);
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}
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}
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}
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}
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