mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
aa96d98822
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseChatDisplay.cs osu.Game/GameModes/Menu/ButtonSystem.cs osu.Game/Online/Chat/Display/ChatLine.cs osu.Game/OsuGame.cs osu.Game/Overlays/ToolbarButton.cs
296 lines
11 KiB
C#
296 lines
11 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Drawables;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Transformations;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.Containers;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Input;
|
|
using osu.Framework;
|
|
|
|
namespace osu.Game.GameModes.Menu
|
|
{
|
|
public partial class ButtonSystem : Container, IStateful<MenuState>
|
|
{
|
|
public Action OnEdit;
|
|
public Action OnExit;
|
|
public Action OnDirect;
|
|
public Action OnSolo;
|
|
public Action OnSettings;
|
|
public Action OnMulti;
|
|
public Action OnChart;
|
|
public Action OnTest;
|
|
|
|
private FlowContainerWithOrigin buttonFlow;
|
|
|
|
//todo: make these non-internal somehow.
|
|
internal const float button_area_height = 100;
|
|
internal const float button_width = 140f;
|
|
internal const float wedge_width = 20;
|
|
|
|
public const int EXIT_DELAY = 3000;
|
|
|
|
private OsuLogo osuLogo;
|
|
private Drawable iconFacade;
|
|
private Container buttonArea;
|
|
private Box buttonAreaBackground;
|
|
|
|
private Button backButton;
|
|
private Button settingsButton;
|
|
|
|
List<Button> buttonsTopLevel = new List<Button>();
|
|
List<Button> buttonsPlay = new List<Button>();
|
|
|
|
public ButtonSystem()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
public override void Load(BaseGame game)
|
|
{
|
|
base.Load(game);
|
|
|
|
Children = new Drawable[]
|
|
{
|
|
buttonArea = new Container
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.X,
|
|
Size = new Vector2(1, button_area_height),
|
|
Alpha = 0,
|
|
Children = new Drawable[]
|
|
{
|
|
buttonAreaBackground = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(2, 1),
|
|
Colour = new Color4(50, 50, 50, 255),
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
buttonFlow = new FlowContainerWithOrigin
|
|
{
|
|
Direction = FlowDirection.HorizontalOnly,
|
|
Anchor = Anchor.Centre,
|
|
Spacing = new Vector2(-wedge_width, 0),
|
|
Children = new Drawable[]
|
|
{
|
|
settingsButton = new Button(@"settings", @"options", FontAwesome.gear, new Color4(85, 85, 85, 255), OnSettings, -wedge_width, Key.O),
|
|
backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
|
|
iconFacade = new Container //need a container to make the osu! icon flow properly.
|
|
{
|
|
Size = new Vector2(0, button_area_height)
|
|
}
|
|
},
|
|
CentreTarget = iconFacade
|
|
}
|
|
}
|
|
},
|
|
osuLogo = new OsuLogo
|
|
{
|
|
Action = onOsuLogo,
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre
|
|
}
|
|
};
|
|
|
|
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
|
|
|
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), OnSolo, wedge_width, Key.P));
|
|
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), OnMulti, 0, Key.M));
|
|
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), OnChart));
|
|
|
|
buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
|
|
buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), OnEdit, 0, Key.E));
|
|
buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), OnDirect, 0, Key.D));
|
|
buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
|
|
|
|
buttonFlow.Add(buttonsPlay);
|
|
buttonFlow.Add(buttonsTopLevel);
|
|
}
|
|
|
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
{
|
|
switch (args.Key)
|
|
{
|
|
case Key.Space:
|
|
osuLogo.TriggerClick(state);
|
|
return true;
|
|
case Key.Escape:
|
|
if (State == MenuState.Initial)
|
|
return false;
|
|
|
|
State = MenuState.Initial;
|
|
return true;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void onPlay()
|
|
{
|
|
State = MenuState.Play;
|
|
}
|
|
|
|
private void onExit()
|
|
{
|
|
State = MenuState.Exit;
|
|
OnExit?.Invoke();
|
|
}
|
|
|
|
private void onBack()
|
|
{
|
|
State = MenuState.TopLevel;
|
|
}
|
|
|
|
private void onOsuLogo()
|
|
{
|
|
switch (state)
|
|
{
|
|
case MenuState.Initial:
|
|
//Game.Audio.PlaySamplePositional(@"menuhit");
|
|
State = MenuState.TopLevel;
|
|
return;
|
|
case MenuState.TopLevel:
|
|
buttonsTopLevel.First().TriggerMouseDown();
|
|
return;
|
|
case MenuState.Play:
|
|
buttonsPlay.First().TriggerMouseDown();
|
|
return;
|
|
}
|
|
}
|
|
|
|
MenuState state;
|
|
|
|
public override bool HandleInput => state != MenuState.Exit;
|
|
|
|
public MenuState State
|
|
{
|
|
get
|
|
{
|
|
return state;
|
|
}
|
|
set
|
|
{
|
|
if (state == value) return;
|
|
|
|
MenuState lastState = state;
|
|
state = value;
|
|
|
|
//todo: figure a more elegant way of doing this.
|
|
buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
|
|
buttonsPlay.ForEach(b => b.ContractStyle = 0);
|
|
backButton.ContractStyle = 0;
|
|
settingsButton.ContractStyle = 0;
|
|
|
|
switch (state)
|
|
{
|
|
case MenuState.Initial:
|
|
buttonAreaBackground.ScaleTo(Vector2.One, 500, EasingTypes.Out);
|
|
buttonArea.FadeOut(500);
|
|
|
|
osuLogo.Delay(150);
|
|
osuLogo.MoveTo(Vector2.Zero, 800, EasingTypes.OutExpo);
|
|
osuLogo.ScaleTo(1, 800, EasingTypes.OutExpo);
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
break;
|
|
case MenuState.TopLevel:
|
|
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
|
|
|
osuLogo.MoveTo(buttonFlow.Position, 200, EasingTypes.In);
|
|
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
|
|
|
|
buttonArea.FadeIn(300);
|
|
|
|
if (lastState == MenuState.Initial)
|
|
//todo: this propagates to invisible children and causes delays later down the track (on first MenuState.Play)
|
|
buttonArea.Delay(150, true);
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Expanded;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
break;
|
|
case MenuState.Play:
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Exploded;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Expanded;
|
|
break;
|
|
case MenuState.EnteringMode:
|
|
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, EasingTypes.InSine);
|
|
|
|
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
|
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
|
backButton.ContractStyle = 1;
|
|
settingsButton.ContractStyle = 1;
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
break;
|
|
case MenuState.Exit:
|
|
buttonArea.FadeOut(200);
|
|
|
|
foreach (Button b in buttonsTopLevel)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
foreach (Button b in buttonsPlay)
|
|
b.State = ButtonState.Contracted;
|
|
|
|
osuLogo.Delay(150);
|
|
|
|
osuLogo.ScaleTo(1f, EXIT_DELAY * 1.5f);
|
|
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
|
|
osuLogo.FadeOut(EXIT_DELAY);
|
|
break;
|
|
}
|
|
|
|
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
|
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
|
|
|
|
if (lastState == MenuState.Initial)
|
|
buttonArea.DelayReset();
|
|
}
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
|
|
// State = MenuState.Initial;
|
|
|
|
iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
|
|
base.Update();
|
|
}
|
|
}
|
|
|
|
public enum MenuState
|
|
{
|
|
Initial,
|
|
TopLevel,
|
|
Play,
|
|
EnteringMode,
|
|
Exit,
|
|
}
|
|
}
|