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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/GlobalKeyBindingsSection.cs
Dean Herbert a71c2bbe28 Split overlay toggles into own section in key bindings
Things were getting hard to find..
2022-08-09 17:01:38 +09:00

98 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class GlobalKeyBindingsSection : SettingsSection
{
public override Drawable CreateIcon() => new SpriteIcon
{
Icon = FontAwesome.Solid.Globe
};
public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
public GlobalKeyBindingsSection(GlobalActionContainer manager)
{
Add(new DefaultBindingsSubsection(manager));
Add(new OverlayBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new SongSelectKeyBindingSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
Add(new EditorKeyBindingsSubsection(manager));
}
private class DefaultBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.GlobalKeyBindings;
}
}
private class OverlayBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.OverlaysSection;
public OverlayBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.OverlayKeyBindings;
}
}
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.SongSelectSection;
public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.SongSelectKeyBindings;
}
}
private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.InGameSection;
public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.InGameKeyBindings;
}
}
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}
private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => InputSettingsStrings.EditorSection;
public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.EditorKeyBindings;
}
}
}
}