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osu-lazer/osu.Game/Graphics/Containers/Markdown/OsuMarkdownTextFlowContainer.cs
2021-05-04 09:09:51 +07:00

38 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Markdig.Syntax.Inlines;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers.Markdown
{
public class OsuMarkdownTextFlowContainer : MarkdownTextFlowContainer
{
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
protected override SpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.GetFont(size: 14),
};
protected override void AddLinkText(string text, LinkInline linkInline)
=> AddDrawable(new OsuMarkdownLinkText(text, linkInline));
// TODO : Add background (colour B6) and change font to monospace
protected override void AddCodeInLine(CodeInline codeInline)
=> AddText(codeInline.Content, t => { t.Colour = colourProvider.Light1; });
protected override SpriteText CreateEmphasisedSpriteText(bool bold, bool italic)
{
var spriteText = CreateSpriteText();
spriteText.Font = spriteText.Font.With(weight: bold ? FontWeight.Bold : FontWeight.Regular, italics: italic);
return spriteText;
}
}
}